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Fallout 4 beta patch adds Nvidia FLEX based particle debris effects

nvidiaRecent update for Fallout 4, 1.3 Beta update (available through Steam on PC), next to various bug fixes, adds several new graphic features including – HBAO+ ambient occlusion and, surprisingly, physically simulated debris effects from bullet impacts, exclusive to NVIDIA GPUs. The new debris effects are surprisingly not based and are not using any portions of PhysX SDK, like many other GPU PhysX games, but completely based on the new NVIDIA FLEX solver. PhysX FleX (NVIDIA FleX) is the new GPU accelerated particle-based physics simulation library. The core idea of FleX is that every object is represented as a system of particles connected by constraints. Such unified representation allows efficient modeling of many different materials and natural interaction between elements of different types, for example, two-way coupling between rigid bodies and fluids, or fluids and soft bodies. Because FleX is not designed to build gameplay affecting physics, It is recommended to use FleX in conjunction with a traditional rigid-body physics engine, such as PhysX SDK (PhysX SDK 3.4 will feature native FleX integration).

Maxon's workshop at VIEW Conference 2013

Maxon's workshop at VIEW Conference 2013VIEW Conference is the premiere international event in Italy focused on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX. Every year, VIEW offers the latest most advanced and latest applications of virtual reality and interactive techniques in various fields, paying particular attention to industrial applications, the scope of the training and to the cinema, thanks to presentations by part of world-class experts in animation and visual effects. VIEW 2013 is starting from 15th to 18th October in Torino and will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.

3DCreative Issue 94 is out

modelingLast issue of 3D Creative is again full loaded of interesting tutorials. This issue brings you an introductions to character creation in both 3ds Max and Maya. To begin, Shareyko Dmitry Petrovich takes a 2D concept by Denis Zilber (created by Denis for our sister magazine, 2DArtist) and shows you how to create reference planes and take it into the third dimension using 3ds Max. Meanwhile, Patrick Evrard gets you started in Maya with his helpful guide to creating stylized characters, beginning with a comprehensive breakdown of the major tools involved in a professional workflow.

3D Artist Issue 55 is out

modelingAnother issue of 3D Artist is out with a lot of interesting articles and free stuff. 3D Artis is an invaluable guide to the world of 3D, whether you are a budding artist or experienced professional. Each issue includes interesting articles also from the movie industry where it goes behind the scenes on the latest movies, talks to the most talented 3D artists and features the hottest new technologies. Next, every issue contains a showcase of the finest work being produced by the 3D community, with the Gallery that showcases amazing images to the tutorials and Q&A where inspiring artists share their workflow and skills. Each issue also contains a CD packed full of models, textures, software and accessories, making 3D Artist the complete package for anyone who appreciates 3D.

NFB releases free iPad animation app

modelingThe National Film Board of Canada has released McLaren’s Workshop, an iPad app that enables users to create films “using three different techniques used by Oscar-winning animator Normal McLaren”. The McLaren’s Workshop also gives users free access to 11 short documentaries that will guide them through McLaren’s impressive filmography, providing a thematic analysis of his work.

Make your own animated films with the PAPER CUT-OUTS Workshop, using the paper elements and original backgrounds McLaren created when he animated his classic film Le merle.

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