Late in 2011, The DAVE School's Executive Director, Steve Warner, gave his signature Lighting and Rendering lecture to the students at the school. Now DAVE School offers whole two 5 hour lecture to see for all visitors and 3D modelling fans. They started to post the entire series in hour-long instalments. Today they are posting the second segment which examines the way that environment parameters affect an object's surface settings. The goal of this series is to give students a better understanding of CG lighting and rendering. While LightWave 3D is used for the demonstration, the principles discussed apply to all 3D programs, including 3DS Max, Maya and even ZBrush.
Digital Animation and Visual Effects School (DAVE School) is a member of the exclusive Visual Effects Society. To date, only one other educational institution has been granted this high honour. Their programs still continue to develop and grow to meet the ever-changing needs of the entertainment industry. Many graduates are now successful through around whole CG industry and can be found working in nearly every major game, television and film studio around the world. DAVE School has incredible 85% Placement Rate and their graduates continue to show that you don't need to attend school for 4 years to land a great job working on movies, television shows and games.
For more details about DAVE School or to see first part of training visit: DAVE SchoolTags: 3d rendering software, 3d animation software, online tutorials, 3D education, design school, 3ds max modeling tutorial, learn 3D, DAVE School, 3D lighting tutorial