Archmodels vol. 130 is released

Archmodels vol. 130 is the first such a complete collection of fruit and vegetable 3D models, available on the market. Not only is it unique because of a number of models in the collection, but also because of its quality. Find out more..

Milan Suk releases BulletSOP 2.0 for Houdini

BulletSOP includes a number of advanced simulation features, including support for convex and compound hulls, geometry decomposition, instancing, and constraints, collision groups, point radius forces and object forces. Find out more..

Softimage 2014 Service Pack 1 is out

The latest service pack for Softimage 2014 includes 37 fixes. See the Readme file for a complete list of fixes. Find out more..

3 Art Tips from Professional Artists

Digital Arts put together 3D art advice from some big names in the design industry. Tips are really good so don`t hesitate and check on this in-depth look at these artistic pointers. Find out more..

  • 0
  • 1
  • 2
  • 3
Print

Dividing tutorials into stages

Written by Administrator.

Created on Tuesday, 10 July 2012 09:48

Hits: 271

Dividing tutorials into stagesPublishing new tutorials is one of the main purposes of 3D-Sphere  and we try to keep some periodicity and time range between publishing new tutorials. For sure you noticed that most portals which publish tutorials are publishing them part by part and no matter if the tutorial  is long or shorts it’s always published like this. We never liked this way and also we can understand that waiting for every single part can be frustrating and so we publish tutorials as a whole and not part by part.  However, sometimes we decide to do a bit more difficult and more time consuming tutorials and as a result are tutorials with multiple parts and length of more than 10 hours (for example: Fallout laser rifle).

Because this we decided to change a bit the philosophy of publishing tutorials and if we will do a longer tutorial we will publish it multiple times divided into different stages where each stage would have from 3-4 parts and a length of 3-4 hours.  Like this we can publish more interesting projects more often and the dividing will give time for the users to complete each stage before the next would be published. Of course as I mentioned before this will affect only longer tutorials and not tutorials under 4 parts or 4 hours. To be honest, we could do this without informing you or giving care what you think about it, but as you know we are different from other portals our kind and try to provide to our users the best services we can.

3D-Sphere Administrator

Tags: 3d animation software, 3ds max modeling tutorial, rendering software, 3d max video tutorials, Photoshop tutorials, CG news
Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn

Add comment


Security code
Refresh