In this tutorial we will create using basic tools in 3DsMax a USB Key made from two parts. First we will choose the right primitive from which we will start our modeling process and slowly by adding details and manipulating the edges we will build the rough shape of the USB Key. Using poly-modeling technique we will create the details, holes and the USB plug to match the Key in the real life. After the modeling will be done we will create simply textures in Photoshop and using our material library apply them to the model.
In this video tutorial for Autodesk 3dsmax i will show you how to model a tire rim. We will start by placing a reference picture inside 3DsMax environment and creating a cylinder like a primitive from which we will start to model. Step by step using poly-modeling technique we will create the details and holes on the middle part of the rim and moving to the outer shape. At last we will connect them together and apply subdivision for a smooth end result.
In this video tutorial for Autodesk 3DsMax i will show you how to model a euro coin. We will start from modeling the coin using a reference from a primitive and using poly-modeling technique we will add the main details on the coin. After we will use Adobe Photoshop to create a bump mask for the details on the coin using basic tools and brushes. Because one coin is a lonely coin we will use MassFX to simulate real-world distribution of numerous coins on a plane. Next we will set up the lights and materials for the coin and use Mental Ray for the final render together with Ambient-Occlusion map and Z-Depth.
This video tutorial is mainly focused about modeling techniques in 3DsMax and workflow functions. I will try to show you some functions and primitives with which you can start to plan and do your model, explain workflow in 3DsMax and show some tools which you can use for this. I will show hot to model a bulb using a reference, the bulb would be modeled with two different techniques on which you will see the differences in them and also the advantage of each of them, than we will modify one of the bulbs and recreate with other functions. At the end I will do a clay render with smooth and wire surface.
In this short tutorial we would like to present you the world leading modeling, animation and visualization software called 3DsMax 2011. You will get in touch with this software in short chapters were you will learn the basics such as modeling, material editor and rendering. We will start with a simple model of a cup where we will show the difference between modeling techniques and advantages. If you ever wanted to start and learn 3D modeling, this is the right step for you.