Modelling MockingJay pin and GDI logo using 3ds Max

Some time ago we received a direct mail with a question about modelling a Mocking Jay pin and GDI logo using 3ds Max and because we try to fulfil the needs of our users we decided to create an tutorial about modelling both items. Looking at the reference pictures we got, we realized that the GDI logo is not such a problem as the Mocking Jay pin. The reason for that was the fact that comparing both items together the GDI logo is flat but the Mocking Jay pin has some shape because it shows a bird which of course is displayed more or less naturally also on the pin. After some searching for more reference pictures we started the modelling process. The first step as by other tutorials is setup the scene together with the reference pictures according which we will model. Because we are always modelling in real-world scale one important thing by this is the „unit setup“ inside 3ds Max which in our case is set to centimetres.





3ds Max alone is powerful enough to fulfil most users’ demands on this software but there is still a lot space for improvements and add-ons which can improve not only the functionality of 3ds Max but also speed up your workflow. We could divide these add-ons into two parts; plug-ins and scripts. Plug-ins are generally intended to bring new functionality to 3ds Max or any other software and so enhance the functionally of the software itself. Thanks to 3ds Max SDK the developers are free to do literally anything and bring new features such as; new modelling tools, new renderers, and new primitives and so on. Most of the plug-ins are not free of charge but still there is plenty of them for free and some are more than useful. The scripts on the other hand are using a programing language called MAXScript which is available directly through 3ds Max interface.