In this video tutorial for Autodesk 3ds Max i will show you how to model a euro coin. We will start from modeling the coin using a reference from a primitive and using poly-modeling technique we will add the main details on the coin. After we will use Adobe Photoshop to create a bump mask for the details on the coin using basic tools and brushes. Because one coin is a lonely coin we will use MassFX to simulate real-world distribution of numerous coins on a plane. Next we will set up the lights and materials for the coin and use Mental Ray for the final render together with Ambient-Occlusion map and Z-Depth.
At the end we will use again Photoshop for applying Ambient-Occlusion map and Z-Depth and also for some post-production. A quick gallery from the tutorial, download links and the tutorial you can find at the bottom of this article. If you like the tutorial, want to suggest something or post your work, leave a comment on the forum.
Software used in the tutorial: