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Modeling a euro coin in 3DsMax

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Created on Thursday, 15 September 2011 17:59

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Modeling coins in 3ds MaxIn this video tutorial  for Autodesk 3ds Max i will show you how to model a euro coin. We will start from modeling  the coin using a reference from a primitive and using poly-modeling technique we will add the main details on the coin. After we will use Adobe Photoshop to create a bump mask for the details on the coin using basic tools and brushes. Because one coin is a lonely coin we will use MassFX to simulate real-world distribution of numerous coins on a plane. Next we will set up the lights and materials for the coin and use Mental Ray for the final render together with Ambient-Occlusion map and Z-Depth.

At the end we will use again Photoshop for applying Ambient-Occlusion map and Z-Depth and also for some post-production. A quick gallery from the tutorial, download links and the tutorial you can find at the bottom of this article. If you like the tutorial, want to suggest something or post your work, leave a comment on the forum.

Include:

  • Modeling using a reference
  • Modeling using a primitive
  • Creating maps in Photoshop
  • Using MassFX for simulating of physics
  • Creating metal materials using a texture
  • Applying bump map
  • Using Photometric lights
  • Ambient-Occlusion and Z-Depth
  • Rendering using Mental Ray

Time:

  • 01:30:00

Software used in the tutorial:

  • 3ds Max 2012
  • Photoshop

 

 
 
 
 
 
 
 
 
 
 
 
 
 
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Tags: 3dsmax tutorial, tutorial for 3dsmax, 3ds max modeling tutorial, 3d animation software, 3d modeling software, 3d software, 3ds max tutorial, basic tutorial 3ds max, how to start in 3ds max tutorial, modeling coin in 3ds max tutorial
Attachments:
Access this URL (http://www.3d-sphere.com/3D.Tutorials/Basic_Tutorial/Coins/Max.Files/max.files.zip)max.files.zip[3DsMax files]345 Kb
Access this URL (http://www.3d-sphere.com/3D.Tutorials/Basic_Tutorial/Coins/Textures/Textures.Maps.zip)Textures.Maps.zip[Maps & Textures]34687 Kb

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