Softimage 2014 Service Pack 1 is out

The latest service pack for Softimage 2014 includes 37 fixes. See the Readme file for a complete list of fixes. Find out more..

Save 50% on all Xfrog products

Xfrog gives 50% discount on all bundles. XfrogPlants are realistic, highly detailed, fully textured 3D trees, shrubs, and flowers, carefully modeled with Xfrog procedural software. This offer ia available until end of June. Find out more..

3 Art Tips from Professional Artists

Digital Arts put together 3D art advice from some big names in the design industry. Tips are really good so don`t hesitate and check on this in-depth look at these artistic pointers. Find out more..

Mainframe North releases Mash 2.0 for Maya

Mainframe North has updated Mash, its collection of nodes for creating motion graphics in Maya and turned it from a free download into a commercial product. Mash provides a selection of effector nodes that can be ‘daisy chained’ together to generate customisable effects. It can be controlled from both Maya’s Attribute and Node Editors. Find out more..

Another update of FurryBall 3 is released

FurryBall is the unique real-time GPU renderer in production quality with advanced rendering techniques, implemented directly into Maya.  New features in version 3.2.3 are Nvidia TITAN and 7xx series driver fix, New Wireframe layer and Trial Reset. Find out more..

  • 0
  • 1
  • 2
  • 3
  • 4
Print

Modeling a euro coin in 3DsMax

Written by Administrator.

Created on Thursday, 15 September 2011 17:59

Hits: 13359

Modeling coins in 3ds MaxIn this video tutorial  for Autodesk 3ds Max i will show you how to model a euro coin. We will start from modeling  the coin using a reference from a primitive and using poly-modeling technique we will add the main details on the coin. After we will use Adobe Photoshop to create a bump mask for the details on the coin using basic tools and brushes. Because one coin is a lonely coin we will use MassFX to simulate real-world distribution of numerous coins on a plane. Next we will set up the lights and materials for the coin and use Mental Ray for the final render together with Ambient-Occlusion map and Z-Depth.

At the end we will use again Photoshop for applying Ambient-Occlusion map and Z-Depth and also for some post-production. A quick gallery from the tutorial, download links and the tutorial you can find at the bottom of this article. If you like the tutorial, want to suggest something or post your work, leave a comment on the forum.

Include:

  • Modeling using a reference
  • Modeling using a primitive
  • Creating maps in Photoshop
  • Using MassFX for simulating of physics
  • Creating metal materials using a texture
  • Applying bump map
  • Using Photometric lights
  • Ambient-Occlusion and Z-Depth
  • Rendering using Mental Ray

Time:

  • 01:30:00

Software used in the tutorial:

  • 3ds Max 2012
  • Photoshop
Play this video
Play this video
Frame

Tags: 3dsmax tutorial, 3d animation software, 3ds max modeling tutorial, 3d modeling software, tutorial for 3dsmax, 3d software, 3ds max tutorial, basic tutorial 3ds max, how to start in 3ds max tutorial, modeling coin in 3ds max tutorial
Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
Attachments:
Access this URL (http://www.3d-sphere.com/3D.Tutorials/Basic_Tutorial/Coins/Max.Files/max.files.zip)max.files.zip[3DsMax files]345 Kb
Access this URL (http://www.3d-sphere.com/3D.Tutorials/Basic_Tutorial/Coins/Textures/Textures.Maps.zip)Textures.Maps.zip[Maps & Textures]34687 Kb

Add comment


Security code
Refresh