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Author Topic: My first (ugly) character  (Read 4559 times)

-Ivan-

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My first (ugly) character
« on: February 15, 2012, 09:37:06 AM »
I did this in the past days. The proportion of legs and arms are incorrect but i'm going to solve the problem doing the skinning of the character.
This is my first work with a 3d modeling program, i started from some models found on the internet. I'm not able to do all the work starting from zero yet.


It's a low poly model, about 2700 faces because i'm working on a videogame for ios mobile systems.
My next headache will be the texturing.

admin

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Re: My first (ugly) character
« Reply #1 on: February 15, 2012, 09:55:58 AM »
Hi,

i dont think its ugly man! For a game its great!!! For your first character even that you merged some things together from other models its very good, more than i did for characters so far :D

By games the texture is the main "weapon" by characters or other models, the model itself is just a container for the texture which should be "shining" on the model :). Hope to see more progress of your character here. (i have on my mind the armour tutorial, just dont have time now :()

T

-Ivan-

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Re: My first (ugly) character
« Reply #2 on: February 18, 2012, 11:14:03 AM »
My God, the weight tool in 3d studio max 2012 is full of bugs (even in the second service pack), when you save the file it losts the most of the information, this will take longer time than i expected.
Today i planned to import some animations to test the character, this is going to make me really stressed.
...work in progress.

admin

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Re: My first (ugly) character
« Reply #3 on: February 18, 2012, 12:06:46 PM »
Quote
My God, the weight tool in 3d studio max 2012 is full of bugs

If it would be without, it would be too easy :D

Animations are really not so easy, especially for a character but if you rigged your character right it should go smooth :P

T

-Ivan-

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Re: My first (ugly) character
« Reply #4 on: February 21, 2012, 09:41:55 AM »
I rigged the character using 3d studio max 2011.
I loaded some animations (from mocapdata) and it works well, it has only few little problems that i will solve if it will be necessary (I imported it inside unreal engine and it looks pretty good).
Now i don't know what is better, i'm thinking that is probably better to me to model some other characters now before going to the texturing or animating step.
I started a new character some days ago, i will probably go on with that.

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Re: My first (ugly) character
« Reply #5 on: February 22, 2012, 07:56:20 AM »
Hi,

to be honest i never did any "great" animation and rigging is for me new like for you, and i would love to see some "video" of your character rigged :)

Quote
Now i don't know what is better, i'm thinking that is probably better to me to model some other characters now before going to the texturing or animating step.
I started a new character some days ago, i will probably go on with that.

Practise, practise, practise :). My suggestion is to stay a bit  on the character and than move to some other stuff. Like this you would not mix learning of one stuff with another and you can master this :) Looking forward for your progress...

Tomas

-Ivan-

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Re: My first (ugly) character
« Reply #6 on: February 22, 2012, 10:29:00 AM »
Yes i continue modeling, is the better thing to do even if i'm scared to be not able to do an acceptable texturing (and i need to understand this before spending a lot of time on all the other stuff).
Now i'm creating this:


I'm going to dress him with some skins but i would like to leave some parts of the body uncovered, this will require to create muscles in the body and i don't have idea how to do that.

-Ivan-

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Re: My first (ugly) character
« Reply #7 on: February 22, 2012, 10:42:00 AM »
This is one stupid video i did the day after a carnival party, i was drunk and i had stomachache..and not only me, i found the animation on mocapdata.

<object width="400" height="302" ><param name="allowfullscreen" value="true" /><param name="movie" value="http://www.facebook.com/v/10150619677609096" /><embed src="http://www.facebook.com/v/10150619677609096" type="application/x-shockwave-flash" allowfullscreen="true" width="400" height="302"></embed></object>

This is not the final rigging, this is a middle step, but not too far from the final.

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Re: My first (ugly) character
« Reply #8 on: February 22, 2012, 11:24:18 AM »
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I'm going to dress him with some skins but i would like to leave some parts of the body uncovered, this will require to create muscles in the body and i don't have idea how to do that.

You can still use just a texture for the muscles and model them just by your eye :P

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This is one stupid video i did the day after a carnival party, i was drunk and i had stomachache..and not only me, i found the animation on mocapdata.

The link doesnt work :(

-Ivan-

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Re: My first (ugly) character
« Reply #9 on: February 25, 2012, 06:54:28 PM »
The video now should work (i cant' modify the message, is it just my problem?).

I finished the second character (but it looks like a cowboy, hmm).
Today i just added some line of code in the game code to use an arrow i created like projectile and watched the tutorial for texturing the rifle, it is awesome, it will help me a lot.

Tomorrow i'm going to start with another character probably, i have really a lot of work to do, i'm going to shift the final rigging and texturing of the characters on the next months probably (but i change my plan very often... :o). Now i need at least 4 characters (i need probably 10 in total) and some other meshes.
Then i must create some menu and interfaces.
Going crazyyyyyyyyyyyy.

wergor

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Re: My first (ugly) character
« Reply #10 on: February 25, 2012, 10:25:01 PM »
your character certainly looks better than mine :P

admin

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Re: My first (ugly) character
« Reply #11 on: February 26, 2012, 12:31:21 AM »
I agree with wergor, your character looks good and the animation too :)

Quote
Tomorrow i'm going to start with another character probably, i have really a lot of work to do, i'm going to shift the final rigging and texturing of the characters on the next months probably (but i change my plan very often... :o). Now i need at least 4 characters (i need probably 10 in total) and some other meshes.
Then i must create some menu and interfaces.
Going crazyyyyyyyyyyyy.

Yeah, you are busy now :P But i like what you did, nice work :)

-Ivan-

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Re: My first (ugly) character
« Reply #12 on: February 26, 2012, 12:31:26 PM »
Thank you guys, i hope to be able to post some ingame images when i'll have something acceptable.

Now i have a big big big problem: i don't know why but i can't assign a material to all the parts of the first character i created but the helm and the head.
I notice that now importing the armor in another scene to create the third character.
All the other stuff work well, i can edit and modify everything, just can't apply materials (i'm speaking also of a default material where i change the diffuse color from grey to black, not only bitmap based material or more complicated things).
Can it be some shortcut keys i pressed accidentally?
The strange thing is that with 3d studio max 2011 it works, in 2012 it doesn't. I can't work with this default color because the reflection make the edges non visible in some parts of the mesh.

-Ivan-

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Re: My first (ugly) character
« Reply #13 on: February 26, 2012, 03:12:03 PM »
I understood the problem (maybe).
This is the situation, this image is from the 2011:


this is from 2012:


Is the same model. Now, if inside the 2011 i deactivate the "Enable Hardware Shadow" (in the menu of the view) it becomes exactly the same that i look in 2012. The material is applied, i just can't see it.
In the 2012 i don't have the enable hardware shadow voice in the menu like i show in the second image.
But the question is: is it possible that i have this behavior only for the armor object when the helm works correctly?

admin

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Re: My first (ugly) character
« Reply #14 on: February 26, 2012, 08:41:38 PM »
hmm,, oukey some recap, iam already a bit lost here :P You want that the model on the second image will be in the view the same like on the first image?
« Last Edit: February 26, 2012, 08:47:07 PM by admin »

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Re: My first (ugly) character
« Reply #14 on: February 26, 2012, 08:41:38 PM »


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