The Blender Foundation has released Blender 2.62. Most of features were updated and some new were added, including render layers and passes, multi GPU rendering and selection of GPU device, improved sampling for complex environment maps, border rendering, BVH caching for faster rendering of camera fly-throughs, and new shading nodes for colour correction and a checkerboard texture node. UV tools have now an advanced interactive stitch tool, to align and join together UV islands.
More:
http://www.3d-sphere.com/software/blender-262-is-released