OTOY unveils plans for OctaneRender 3

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OTOY released Octane Render 1.1

OTOY Inc., a cloud graphic company, announced a massive upgrade across its entire product line with the announcement of OctaneRender 3 (production-ready GPU renderer), OctaneVR, OctaneRender Cloud services, and the open source ORBX media file format for HTML5, VR and AR platforms designed to provide artists with the most versatile suite of rendering technologies possible. OTOY’s Academy Award®-winning technology can be seen in the work of the leading visual effects studios, artists, animators, designers, architects, and engineers, giving the user unprecedented creative freedom, great levels of realism, and new ways in content creation and distribution powered by the cloud. OTOY also announced extended support for third-party applications through plugins,enabling seamless GPU-based, unbiased rendering in the most popular 2D and 3D graphics applications. Between the new supported third-party applications should belong Adobe Photoshop and also Pixologic’s Zbrush.

OctaneRender 3

According to OTOY the prepared release of OctaneRender 3 will transform the GPU renderer into a VFX juggernaut which will incorporates a wide range of emerging industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation, and in the same time introducing new features never seen in any renderer availible on the market, including volumetric light field primitives and procedural microfacet displacement primitives. The new release of OctaneRender will  also supports a live and offline baking tool chain for game engines such as Unreal Engine 4 and Unity, and supports ‘one-click’ artist-driven publishing of simple, navigable baked scenes, and full cinematic content authoring for HTML5, VR and AR, using scripting nodes directly from apps such as 3DS Max, Maya and Adobe Photoshop. One of the most interesting features for use in real-time game engines is the Advanced live texture baking. OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins.

New features available in OctaneRender 3:

ORBX Media Format

OctaneRender 3 introduces the ORBX media format. The .ORBX file format was first available in OctaneRender 1.5 to enable rock-solid exchanging of scenes, materials, lighting and more, that could be imported into any supported OctaneRender plugin. Changes in the new ORBX media format will allows to perform similar function for rendered output, beyond EXR, with support for movies, audio, spectral render caching, light field caching, baked FBX caching, complete compositing and deep pixel metadata, and navigable scene controls without the need of sophisticated real-time engines. ORBX Media Format is the first of its kind container, containing pre-rendered data in the form of  light field render target caching for VR, AR and portal materials, supporting movie and audio formats.  Next to this, OTOY plans to open source the ORBX media format and make it available on GitHub in the moment OctaneRender 3 will be released.

Some of the new features:

OctaneRender Cloud

OTOY announced and previewed OctaneRender Cloud at SIGGRAPH 2014 as an feature enabling cloud-based content creation as well as advanced rendering and content distribution capabilities to complement standalone OctaneRender implementations. One of the ideas of the cloud is to support watermarking and pay wall authentication for web-based commercial content distribution and protection of IP of media created in OctaneRender.

Some of the new features:

More information at: OTOY