Chaos Group released V-Ray 3.3 for Maya

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V-Ray 3.0 for 3ds Max BETA is Open Chaos Group announced the release of a new update for V-Ray 3.x for Maya updating it to version 3.3. The update is free of charge for all registered customers and it’s ready for download. The updated version brings significant increase in performance and Chaos Group claims a noticeable major speed boost – 20-50% faster on most scenes. This is of course great enhancement to V-Ray and i believe that most of the users are taking this enhancement with joy. Next to the performance boost, V-Ray brings new features and enhancement old features like a New image sampler, Automatic sampling of lights & materials, GPU production rendering, V-Ray scene file node and more. A short list about the new features with a small description is below. Check also the video about the V-Ray RT GPU improvements.

 

Improved GPU rendering

  • Optimized material rendering
  • Optimized texture memory
  • Faster resizing and loading of textures
  • Improved AMD GPU support
  • Supports Projection nodes
  • Supports bitmap aperture with physical camera
  • Supports hair and particles from V-Ray proxy objects

OpenSubdiv 3.0

  • Now supports latest OpenSubdiv
  • Up to 2X faster performance
  • Supports color sets

Faster volume rendering

  • Faster volume rendering with probabilistic sampling
  • Supports OpenVDB caches from Houdini 15 and FumeFX
  • Preview volume grid objects in the viewport

Improved global illumination

  • More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes.

XGen improvements

  • Cache XGen collections to V-Ray Scene files for optimized performance
  • Now supports displacement, subdivision, and VRayUserColor
  • Supports frame animation from archive

Right away in V-Ray 3.3 for Maya, you’ll notice a major speed boost – 20-50% faster on most scenes.
V-Ray 3.3 introduces a new Variance-based Adaptive Sampler [VBAS] with better noise detection for cleaner, higher quality images.
By default, the new Variance-based Adaptive Sampler evaluates lights and materials automatically. Now, setup is quicker and easier with fewer settings to adjust.
V-Ray RT GPU is now available as a final frame production renderer.

 

More information at: ChaosGroup