Modelling an egg chair using 3ds Max

Browsing the net I found out that many users are interested in modelling so called egg chairs which are representing the modern art and are a nice piece of furniture. Because we need quite a lot of materials and models inside our interior which will be the output of our interior section I decided to model this kind of item. Looking on other similar tutorials about this chair I decided to choose another approach and model the chair as “right” as possible. We will start with setting-up our scene and creating our starting primitive. Because the chair has a spherical shape we will start with creating a simple sphere which we will use as our starting object. The right primitive will be in our case an advantage in two steps. At first, the shape is already something which we would like to have and for second, we can use the outline edges of the sphere for creating the opening inside our chair. In our case the starting element will be a sphere and the modelling technique, poly-modelling technique. We will use the sphere and the modelling technique for creating both the stand for the chair which would be going directly from the sphere and also the opening in which we would create a soft pattern on the background. To fill in the free space which we created by creating the opening in the sphere we will create pillows.





In this tutorial we will continue modelling the next object for our interior creating a leather sofa for the living room. First we will set-up the initial scene inside Autodesk 3ds Max and place a plane which would hold our reference Picture according which we will model. Even though the reference picture is small it will provide us enough guidance for the size and scale of the sofa. Starting creating a plane which will be our initial shape we will slowly adjust and create the first rough shape of the sofa with respect on his details. Using poly-modelling technique and using the advantage of hard surface modelling we will create a low-poly sofa with all details and object we will see on the reference.
We continue our series about interior 3D modeling with this tutorial about modeling interior furniture using Autodesk 3ds Max. In this tutorial we will using reference images model different objects which you can find inside any interior by starting with a simple conference table. Starting from a primitive object we will shape the models according our reference picture using poly-modeling technique. Like this we will model overall five models including a conference table and a wardrobe. Using subdivision and smooth modifier we will achieve smooth look of all our models.