E-on Software Announces Availability of LumenRT 4.1 Studio

E-on Software released a new version of LumenRT 4.1 Studio adding extended capabilities for large MicroStation models and Revit export. The new version adds several important improvements including; New animated water materials – ocean, sea, lake, pond; Export of point lights from Revit and more. Read more ...

Southpaw Technology releases Tactic 4.0

Southpaw Technology has updated Tactic, its recently open-sourced asset and project-management system. Version 4.0 of the software focuses on ease of pipeline integration, improving database connectivity, adding a new plugin architecture, and adding HTML5 theming to enable studios to skin Tactic to match in-house tools. Find out more..

CG Artist Reference: Drawing From Reference Improves Skill and Productivity

Drawing from reference of some type is highly encouraged when in art school, and really by all established artists.  Reference can be photographic or live, and when used properly it becomes a tool that enhances productivity and the skill of an artist. Find out more..

MODO 701 Service pack is out

Not long after releasing MODO 701 comes first service pack. It fixes many bugs, so really necessary to download it. Find out more..

FurryBall3 – price for EDU version is reduced

Edu licence has no limits, EDU user just agrees with non-commercial use ONLY. Iit is valid one YEAR and include ALL free updares, upgrades and LOWER PRIORITY support. One student can purchase only ONE licence. Multilicence is available only for School institutions. Price is 99€. Find out more..

  • 0
  • 1
  • 2
  • 3
  • 4

Interior

Print

Modelling an egg chair using 3ds Max

Written by Administrator.

Created on Sunday, 19 May 2013 10:07

Modelling an egg chair using 3ds Max

Browsing the net I found out that many users are interested in modelling so called egg chairs which are representing the modern art and are a nice piece of furniture. Because we need quite a lot of materials and models inside our interior which will be the output of our interior section I decided to model this kind of item. Looking on other similar tutorials about this chair I decided to choose another approach and model the chair as “right” as possible. We will start with setting-up our scene and creating our starting primitive. Because the chair has a spherical shape we will start with creating a simple sphere which we will use as our starting object. The right primitive will be in our case an advantage in two steps. At first, the shape is already something which we would like to have and for second, we can use the outline edges of the sphere for creating the opening inside our chair. In our case the starting element will be a sphere and the modelling technique, poly-modelling technique. We will use the sphere and the modelling technique for creating both the stand for the chair which would be going directly from the sphere and also the opening in which we would create a soft pattern on the background. To fill in the free space which we created by creating the opening in the sphere we will create pillows.

Print

Modelling a home theatre system in 3ds Max

Written by Administrator.

Created on Saturday, 13 April 2013 09:44

Modelling a home theatre system in 3ds Max

In this tutorial we will continue modelling objects for our interior and model a home theatre system using reference pictures. These objects will be used later by creating and building our interior at the end of this section. The system is made from a subwoofer, main unit, DVD player and speakers. By modelling all these objects we will focus on the details and areas on these objects which would be visible by our renders. Taking thins into account we will not model everything and every small detail, but focus only on the parts which we need for our render. As by other tutorials where we are modelling an object according a reference we will start by placing our reference pictures inside 3ds Max environment. Because we was and we are modelling in real world scale we have to set-up our environment to corresponding units and replace the standard generic units with something we used before, in our case European metric units. After placing our reference pictures we will start the modelling process by studying, deciding and choosing the right method and starting element. In our case the starting element would be a box and the poly-modelling technique. Using the poly-modelling technique we will start to edit the geometry and transform the simple box into a model which replicates the one on the reference image. Keeping in mind our conditions we set at the beginning we will focus and create details only on the visible parts of the objects although some details would be made on other parts. Using the technique and method as before we will create all the objects from which the system is made.

Print

Modelling a living room wall using 3ds Max

Written by Administrator.

Created on Thursday, 20 December 2012 13:42

Modelling a living room wall using 3ds Max

In this tutorial we will model a living room wall and get again a bit closer to the final scene which would be an interior render merging all our model did before. This part of furniture is very popular and you can basically find it everywhere and it’s used for placing the TV or any electronics inside the living room. As by other tutorials we will start by placing our reference objects inside our scene. For this tutorial i choose three different images where one of them is the primary one and from the two other we will grab a part of the shelf design. After placing the reference images we will start the modelling process by choosing the right primitive to start, in our case it’s a box. Using the poly-modelling technique we will start to edit the geometry and transform the simple box into a model which look replicates the one on the reference image. We will also model some extra details just to be sure to be able to use the model also by close shots and also bind some parts together to move and rotate simultaneously while opening or closing the front door on the shelves.

Print

Modelling an interior sofa using 3ds Max

Written by Administrator.

Created on Friday, 04 May 2012 16:44

Modelling an interior sofa using 3ds MaxIn this tutorial we will continue modelling the next object for our interior creating a leather sofa for the living room. First we will set-up the initial scene inside Autodesk 3ds Max and place a plane which would hold our reference Picture according which we will model. Even though the reference picture is small it will provide us enough guidance for the size and scale of the sofa. Starting creating a plane which will be our initial shape we will slowly adjust and create the first rough shape of the sofa with respect on his details. Using poly-modelling technique and using the advantage of hard surface modelling we will create a low-poly sofa with all details and object we will see on the reference.

Print

Modeling Interior Furniture in 3DsMax

Written by Administrator.

Created on Thursday, 26 January 2012 17:48

3ds Max video tutorial chairsWe continue our series about interior 3D modeling with this tutorial about modeling interior furniture using Autodesk 3ds Max. In this tutorial we will using reference images model different objects which you can find inside any interior by starting with a simple conference table. Starting from a primitive object we will shape the models according our reference picture using poly-modeling technique. Like this we will model overall five models including a conference table and a wardrobe. Using subdivision and smooth modifier we will achieve smooth look of all our models.