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Modeling Interior Furniture in 3DsMax PDF Print E-mail
Written by Administrator   
Thursday, 26 January 2012 18:48

3DsMax video tutorial chairsWe continue our series about interior 3D modeling with this tutorial about modeling interior furniture using Autodesk 3DsMax. In this tutorial we will using reference images model different objects which you can find inside any interior by starting with a simple conference table. Starting from a primitive object we will shape the models according our reference picture using poly-modeling technique. Like this we will model overall five models including a conference table and a wardrobe. Using subdivision and smooth modifier we will achieve smooth look of all our models.

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Last Updated on Thursday, 26 January 2012 18:53
 
Modeling Interior Chairs in 3DsMax PDF Print E-mail
Written by Administrator   
Wednesday, 31 August 2011 20:27

3DsMax video tutorial chairsIn this video tutorial for 3DsMax called “Modeling Interior Chairs” we will show you how easy are to model different chairs from the interior using a reference in Autodesk 3DsMax. We will start with a simple chair and go through different shapes of different chairs. Like this we will model together five chairs using a reference picture and poly-modeling technique. Starting from a primitive object in 3DsMax we will shape the model using editable poly to a shape like on the reference. Using subdivision and smooth modifier we will achieve smooth look of all our models.

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Last Updated on Monday, 30 January 2012 21:15
 
Modeling Interior Lamps in 3DsMax PDF Print E-mail
Written by Administrator   
Sunday, 31 July 2011 20:26

Modling Interior Lamps in 3DsMaxThis is the first 3DsMax video tutorial in this new section called Interior where i would like to show you how to model different things which you can find in living room, kitchen and other areas of interior starting with modeling three different lamps. In the tutorial we will according a reference model three lamps starting with a simple one and continue with more difficult using poly modeling technique in 3DsMax. Starting from a primitive cylinder in 3DsMax we will shape the model using editable poly to a lamp. Using similar technique we will model a detailed model of a bulb including the wires inside. Using subdivision and smooth modifier we will achieve smooth and without failure our models.

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Last Updated on Monday, 30 January 2012 21:08
 


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