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| Modeling a detailed dagger in 3DsMax |
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| Written by Administrator | |||
| Wednesday, 14 December 2011 18:47 | |||
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After the blade will be ready we will jump straight to the handle and model all the details which I will see on the reference picture. Along with the high-poly model I will try to model also a low-poly model of this dagger which could be used in a game or in any environment where you need low-poly models. The final touch to the blade we will do inside Sculptris (free ZBrush). For rendering and materials i will use the MentalRay and Photometric Lights for realistic looking result. At the end we will render Ambient & Occlusion map and do some postproduction in Photoshop. You can watch the tutorial below.
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Tags: 3d modeling software, 3d animation software, 3dsmax tutorial, tutorial for 3dsmax, 3ds max modeling tutorial, 3d software, 3ds max tutorial, medieval tutorial in 3ds max, modeling dagger in 3ds max, modeling dagger tutorial |
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| Last Updated on Friday, 03 February 2012 10:30 | |||
| Read : 5434 times |



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Thank you Gerald! I promised to finish the texturing part for the Laser Rifle until the end of this year, so i guess the next one would be that, and after... we will see
Sword From the Middle Ages :)
I love IT
Thanks to Much
what do you program for recordnig use?
its called: Camtasia Studio from Techsmith.
I was trying to model a halbred and didn't get the results I wanted. This will surely help expand my knowledge in developing sharp edged objects.
Thank you guys,
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