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Modeling a detailed dagger in 3DsMax PDF Print E-mail
Written by Administrator   
Wednesday, 14 December 2011 18:47

Modeling a detailed dagger in 3DsMaxIn this tutorial  I will show you how to model a detailed fantasy dagger in 3dsmax  using a reference picture. This tutorial was requested on our forums and together with the request the user provided also the reference picture according which i should model the dagger. We will start the tutorial by adjusting and importing the reference picture inside 3DsMax using a standard material and a plane. After this first step i will start to model the blade using  poly-modeling  technique starting from a box and by moving the vertex and edges shaping the box into the blade of the dagger.

After the blade will be ready we will jump straight to the handle and model all the details which I will see on the reference picture. Along with the high-poly model I will try to model also a low-poly model of this dagger which could be used in a game or in any environment where you need low-poly models. The final touch to the blade we will do inside Sculptris (free ZBrush). For rendering and materials i will use the MentalRay and Photometric Lights for realistic looking result. At the end we will render Ambient & Occlusion map and do some postproduction in Photoshop. You can watch the tutorial below.

Include:

· Modelling a detailed dagger using a reference

· Modeling a high and low poly model

· Using poly-modeling technique

· Using editable poly to add details

· Smoothing the object using subdivision

· Using Sculptris for details of the handle

· Materials using Arch&Design

· Lightning using MR Photometric Lights

· Rendering, Ambient & Occlusion

· Postproduction in Photoshop

Time:

· 03:40:00

Software used in the tutorial:

· 3DsMax 2012

· Photoshop

· Sculptris

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Tags: 3d modeling software, 3d animation software, 3dsmax tutorial, tutorial for 3dsmax, 3ds max modeling tutorial, 3d software, 3ds max tutorial, medieval tutorial in 3ds max, modeling dagger in 3ds max, modeling dagger tutorial
Attachments:
Access this URL (http://www.3d-sphere.com/3D.Tutorials/Medieval/Dagger/Max.Files/max.files.zip)max.files.zip[Max Files]7883 Kb14/12/11 19:05
Access this URL (http://www.3d-sphere.com/3D.Tutorials/Medieval/Dagger/Textures/reference.textures.zip)reference.textures.zip[Reference and Textures]7130 Kb14/12/11 19:04

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Last Updated on Friday, 03 February 2012 10:30
Read : 5434 times

Comments  

 
0 # Gerald 2011-12-14 21:08
Great, as always :) so, next is a house/castle?
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0 # Administrator 2011-12-14 21:18
Quoting Gerald:
Great, as always :) so, next is a house/castle?


Thank you Gerald! I promised to finish the texturing part for the Laser Rifle until the end of this year, so i guess the next one would be that, and after... we will see ;-)
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0 # 074769 2011-12-14 21:24
Thank u very much!!
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0 # 4NET 2011-12-15 21:07
wOOw, that is great !
Sword From the Middle Ages :)
I love IT
Thanks to Much
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0 # keivan 520 2011-12-16 18:17
It is extraordinary;T he efforts you thank you.you the best
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0 # The Outcast 2011-12-26 03:38
Daggers.. how magnificent :) Thank you.
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0 # raki 2012-01-06 22:50
hi,
what do you program for recordnig use?
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0 # Administrator 2012-01-07 09:10
Hi,
its called: Camtasia Studio from Techsmith.
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0 # hellrazor 2012-01-16 13:20
maybe you make more low poly tutorials? :)
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0 # Administrator 2012-01-17 08:17
Hi, do you mean models for games and so? Actualy i was never good in this "low-poly" modeling :S and anyway its more about the texture at the end than the model. However, i will mark this and will try to do something ;-)
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0 # hellrazor 2012-01-18 00:59
yes, i mean models for games :) I know that it requires a different 'thinking' and techniques
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0 # Administrator 2012-01-19 11:22
Oukey ;-) i will try to make more "for games" models too together witht the hi-poly ones.
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0 # Elie 2012-01-19 09:33
Oh wow, this is amazing.
I was trying to model a halbred and didn't get the results I wanted. This will surely help expand my knowledge in developing sharp edged objects.
Thank you guys,
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0 # Administrator 2012-01-19 11:22
Happy that you like :roll:
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