E-on Software Announces Availability of LumenRT 4.1 Studio

E-on Software released a new version of LumenRT 4.1 Studio adding extended capabilities for large MicroStation models and Revit export. The new version adds several important improvements including; New animated water materials – ocean, sea, lake, pond; Export of point lights from Revit and more. Read more ...

Southpaw Technology releases Tactic 4.0

Southpaw Technology has updated Tactic, its recently open-sourced asset and project-management system. Version 4.0 of the software focuses on ease of pipeline integration, improving database connectivity, adding a new plugin architecture, and adding HTML5 theming to enable studios to skin Tactic to match in-house tools. Find out more..

CG Artist Reference: Drawing From Reference Improves Skill and Productivity

Drawing from reference of some type is highly encouraged when in art school, and really by all established artists.  Reference can be photographic or live, and when used properly it becomes a tool that enhances productivity and the skill of an artist. Find out more..

MODO 701 Service pack is out

Not long after releasing MODO 701 comes first service pack. It fixes many bugs, so really necessary to download it. Find out more..

FurryBall3 – price for EDU version is reduced

Edu licence has no limits, EDU user just agrees with non-commercial use ONLY. Iit is valid one YEAR and include ALL free updares, upgrades and LOWER PRIORITY support. One student can purchase only ONE licence. Multilicence is available only for School institutions. Price is 99€. Find out more..

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Modelling Nokia 5630 using 3ds max–Part 2

Written by Administrator.

Created on Friday, 27 July 2012 16:02

Modelling Nokia 5630 using 3ds max – Part 1

In the first part of this tutorial „Modelling Nokia 5630 using 3ds max–Part 1“ we did the cover of the mobile keeping the major details such as the buttons for this part. We will start with changing the top shape of the model where we will perform some cuts and so tune the battery cover on the back to be the same as on the reference picture. Together with this we will also fix the geometry to fix the poly flow of the model. Straight after this we will continue with the front part of the phone where are placed all the buttons together with the displays. By this we will use the shape merge function to „cut“ new edges and polys inside our shape and so be able to quickly model all the buttons which the phone have. After all details are finished i will explain you how i did the textures and bump maps inside Photoshop and begin with assigning the materials id’s to the model. The textures by this are just bump maps creating a bump effect on the buttons and covers.

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Modelling Nokia 5630 using 3ds max–Part 1

Written by Administrator.

Created on Friday, 13 July 2012 13:22

Modelling Nokia 5630 using 3ds max – Part 1

After the iPhone4 and HTS Desire tutorial i decided to do also a „classic“ mobile phone with buttons Nokia 5630. The main difference is obviously in the „buttons“ the devices before had none or just few but this one have them plenty enough to make the shape quite difficult to model. As by other tutorials the first step would be placing the reference images into our scene and set-up the environment for modelling. Using a primitive we will model a rough shape of the mobile phone and using editable functions add more details and polygons. After the rough shape would be done i will start adding details starting with the USB and jack plug on the top of the mobile.

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Modeling HTC Desire S in 3DsMax

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Created on Sunday, 30 October 2011 19:08

Modeling HTC desire in 3ds MaxAfter the high popularity of „Modeling iPhone4 in 3ds Max“ we decided to do a tutorial for another popular mobile, HTC Desire S. In this tutorial we will start by configuring 3ds Max views and place reference pictures for our mobile into the scene. Then using a primitive we will „draw“ a rough shape of the mobile phone and using simple editable-poly functions edit, move and add more and more polys into our model and match the reference pictures which we placed in the beginning. Later after the overall shape of the mobile is done we will start to add all details which we will see at the reference and cut them into the shape using poly modeling technique. By this i will show multiple ways how to add details and cut out hole into a shape without losing the quality and Boolean modifier.

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Modeling iPhone4 in 3DsMax

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Created on Friday, 15 July 2011 19:19

3ds Max tutorials iPhone4In this video tutorial for 3ds Max I will show you how to model the Apple iPhone4 using a reference. At the beginning we will prepare our scene with the reference pictures and place it them into 3ds Max. We will start the modeling process from a box creating a rough shape of the model using poly-modeling technique. Slowly and step by step we will form the shape of the iPhone4 and start tu inset more and more details for the buttons and plugs which are on the phone. We will also use Photoshop to create and edit our texture for the model and use post-production to improve our final render.

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Trumpet - Modeling a trumpet in 3DsMax

Written by Administrator.

Created on Wednesday, 11 May 2011 21:20

Trumpet tutorial pictureWanted ever to create some musical instrument in 3ds Max? Now you will have the chance!We will use a simple blueprint like a reference and place it in 3ds Max which will allow us to model this instrument step by step like it’s on the reference picture. We will use poly modeling, starting from a basic cylinder and step by step transforming it in a copy of the reference picture. Using the basic and advance techniques of poly modeling we will create a smooth model.