Modelling Nokia 5630 using 3ds max–Part 2

In the first part of this tutorial „Modelling Nokia 5630 using 3ds max–Part 1“ we did the cover of the mobile keeping the major details such as the buttons for this part. We will start with changing the top shape of the model where we will perform some cuts and so tune the battery cover on the back to be the same as on the reference picture. Together with this we will also fix the geometry to fix the poly flow of the model. Straight after this we will continue with the front part of the phone where are placed all the buttons together with the displays. By this we will use the shape merge function to „cut“ new edges and polys inside our shape and so be able to quickly model all the buttons which the phone have. After all details are finished i will explain you how i did the textures and bump maps inside Photoshop and begin with assigning the materials id’s to the model. The textures by this are just bump maps creating a bump effect on the buttons and covers.



After the high popularity of „Modeling iPhone4 in 3ds Max“ we decided to do a tutorial for another popular mobile, HTC Desire S. In this tutorial we will start by configuring 3ds Max views and place reference pictures for our mobile into the scene. Then using a primitive we will „draw“ a rough shape of the mobile phone and using simple editable-poly functions edit, move and add more and more polys into our model and match the reference pictures which we placed in the beginning. Later after the overall shape of the mobile is done we will start to add all details which we will see at the reference and cut them into the shape using poly modeling technique. By this i will show multiple ways how to add details and cut out hole into a shape without losing the quality and Boolean modifier.
In this video tutorial for 3ds Max I will show you how to model the Apple iPhone4 using a reference. At the beginning we will prepare our scene with the reference pictures and place it them into 3ds Max. We will start the modeling process from a box creating a rough shape of the model using poly-modeling technique. Slowly and step by step we will form the shape of the iPhone4 and start tu inset more and more details for the buttons and plugs which are on the phone. We will also use Photoshop to create and edit our texture for the model and use post-production to improve our final render.
Wanted ever to create some musical instrument in 3ds Max? Now you will have the chance!We will use a simple blueprint like a reference and place it in 3ds Max which will allow us to model this instrument step by step like it’s on the reference picture. We will use poly modeling, starting from a basic cylinder and step by step transforming it in a copy of the reference picture. Using the basic and advance techniques of poly modeling we will create a smooth model.