To create smooth and perfect looking objects in 3ds Max is one of the points of this tutorial. We will focus on creating three different types of rings on which we will demonstrate advanced poly modeling with respect on the geometry which will allow us to create smooth and clean models without any crack in the geometry. The details of the rings we create by using functions which will allow us to make nice and smooth details on our model and his accessories.
In this tutorial we would like to show you some advanced techniques by modeling three firelighters, each from different kind using poly modeling technique in 3ds Max. We focus on the basic shape and got deeper by manipulating vertex and edges using poly modeling. After we will create a basic scene, materials in Mental Ray and lighting which we will use by the final render. At final we will get in touch with some post production Photoshop.