Archmodels vol. 130 is released

Archmodels vol. 130 is the first such a complete collection of fruit and vegetable 3D models, available on the market. Not only is it unique because of a number of models in the collection, but also because of its quality. Find out more..

Milan Suk releases BulletSOP 2.0 for Houdini

BulletSOP includes a number of advanced simulation features, including support for convex and compound hulls, geometry decomposition, instancing, and constraints, collision groups, point radius forces and object forces. Find out more..

Softimage 2014 Service Pack 1 is out

The latest service pack for Softimage 2014 includes 37 fixes. See the Readme file for a complete list of fixes. Find out more..

3 Art Tips from Professional Artists

Digital Arts put together 3D art advice from some big names in the design industry. Tips are really good so don`t hesitate and check on this in-depth look at these artistic pointers. Find out more..

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Ring set - Modeling rings in 3DsMax

Written by Administrator.

Created on Wednesday, 11 May 2011 21:09

Ring set tutotrial pictureTo create smooth and perfect looking objects in 3ds Max is one of the points of this tutorial. We will focus on creating three different types of rings on which we will demonstrate advanced poly modeling with respect on the geometry which will allow us to create smooth and clean models without any crack in the geometry. The details of the rings we create by using functions which will allow us to make nice and smooth details on our model and his accessories.

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Firelighter set - Modeling firelighters in 3DsMax

Written by Administrator.

Created on Wednesday, 11 May 2011 17:59

Firelighter set tutorial pictureIn this tutorial we would like to show you some advanced techniques by modeling three firelighters, each from different kind using poly modeling technique in 3ds Max. We focus on the basic shape and got deeper by manipulating vertex and edges using poly modeling. After we will create a basic scene, materials in Mental Ray and lighting which we will use by the final render. At final we will get in touch with some post production Photoshop.