Archmodels vol. 130 is released

Archmodels vol. 130 is the first such a complete collection of fruit and vegetable 3D models, available on the market. Not only is it unique because of a number of models in the collection, but also because of its quality. Find out more..

Milan Suk releases BulletSOP 2.0 for Houdini

BulletSOP includes a number of advanced simulation features, including support for convex and compound hulls, geometry decomposition, instancing, and constraints, collision groups, point radius forces and object forces. Find out more..

Softimage 2014 Service Pack 1 is out

The latest service pack for Softimage 2014 includes 37 fixes. See the Readme file for a complete list of fixes. Find out more..

3 Art Tips from Professional Artists

Digital Arts put together 3D art advice from some big names in the design industry. Tips are really good so don`t hesitate and check on this in-depth look at these artistic pointers. Find out more..

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3D-Coat 4.0 is released

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Created on Sunday, 02 June 2013 18:19

modelingPilgway has begun shipping 3D-Coat 4.0, a sizeable – and long-awaited – update to its voxel sculpting and retopology tool. New features include Live Clay, a dynamic mesh density system similar to ZBrush’s DynaMesh; the power to paint directly onto a sculpted mesh; and new Voxel Extrude, spline drawing and Magic Wand tools.

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Sitni Sati releases FumeFX for Maya

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Created on Sunday, 02 June 2013 18:10

modelingSitni Sati released a version of its FumeFX also for Maya™ modeling and animation software.FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.

It's versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. The core engine allows user to interfere with simulation computation at the lowest level.

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RealFlow 2013 is out

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Created on Wednesday, 29 May 2013 06:15

RealFlow 2013 is outNext Limit Technologies announced the immediately availability of the most popular available fluid simulation software, RealFlow 2013. With RealFlow you can simulate large-scale Hybrido fluids, highly detailed particles fluids (Smoothed-particle hydrodynamics), rigid and soft bodies (Caronte Body Dynamics Solver) and wave surfaces. RealFlow has gone through lots of major and minor changes. The main features will doubtless attract your attention, but there are also many improvements affecting the stability, memory efficiency, user-friendliness and speed. Between the most attractive changes belongs RealFlow's cutting-edge hybrid grid/particle solver, Hybrido 2 which was rewritten from scratch. Hybrido 2 provides a very high level of detail and is much faster than it’s before. Next Limit also added sophisticated support for GPU-based simulations and a new mesh engine which is able to catch all the fine structures from the core fluid simulation. By performing large-scale simulations the conditions for splash, foam and mist formation, are automatically created. Even these secondary particles can even be simulated as a post process in a network using RealFlow Nodes. Like this you can create and generate millions of particles representing the fluid.

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Imagination Technologies has released Caustic Visualizer for 3ds Max in open beta

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Created on Saturday, 11 May 2013 09:23

modelingCaustic Visualizer for Autodesk 3ds Max enables 3D artists to accelerate their workflows by greatly reducing time spent on “iterative” scene refinement. Unlike other accelerated viewports, Visualizer's beautifully raytraced ActiveShade environment allows scenes to be viewed and modified in real-time using 3ds Max's standard modeling, animation and lighting toolsets - including mental ray.

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PhysX SDK 3.2.4 release is available

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Created on Sunday, 28 April 2013 15:36

PhysX SDK 3.2.4 release is availablenVidia released a  new bug-fixing release of the PhysX SDK 3.x. PhysX SDK 3.x represents a significant rewrite of the PhysX engine. This rewrite involved extensive changes to the API that effectively results in a new PhysX engine rather than a chart of changes based on its predecessor version.  The various platforms versions are generated from a unified code base, further differentiating it from version 2.x.  In addition to a new modular design, considerable legacy clutter has been removed. Collectively these changes have resulted in a physics SDK designed to facilitate easier on-going maintenance, enable simpler ports to emerging gaming platforms, and the addition of new features and capabilities. PhysX SDK 3.0 was designed to be competitive on current-gen consoles and anticipates devices with even less system resources.