New issue of 3D Artist magazine is already released and includes a wealth of tuition for ZBrush, Maya, 3ds Max, modo, Unity, Photoshop and more. You can find there everything what you need to improve your workflow. This issue brings a step-by-step tutorial by Rockstar North’s Jamie-lee Lloyd on how to sculpt an interpretation of one original monster busts of Carlos Huante, a Prometheus creature designer. This tutorial allows to discover how DynaMesh in ZBrush can remove topology constraints to create high-res creatures , and then if you fancy tackling a little creature design yourself, check out a double-whammy tutorial by two Ninja Theory artists on how to concept and create a desert-dwelling beast. With these guys, you’ll learn how to design for 3D and use ZBrush and Maya to bring your creature to life.
Another back to basics tutorial teaches you the art of randomness with a clever little tutorial on using MassFX in 3ds Max to achieve realistic results for 3D illustrations.
In education special they aim to get you off to a flying start with guide to 3D software for the jobs that you want. Discover what real artists are using in films, games, arch-vis and commercial 3D, and find out what educational discounts are available to help you learn for less.
On added disc you can find an exclusive 90-day LightWave 11 software trial, DAZ 3D’s flagship Victoria 5 and Michael 5 3D models, more than three hours of video training – including in-depth Maya and ZBrush tuition, plus loads more.
Source: 3D Artist MagazineTags: 3DsMax, CAD design, making of, 3d portals, 3d comunity, 3d tutorials, visual effects, ZBrush, Maya, magazine