Already cover image show us, what we can expected from new issue of 3DCreative. Cover image presents an another part of fantastic building droids series. This time Victoria Passariello shows us how to build an accurate 3D model of repair droid.
Continuing tutorial series covering FX, Particles and Dynamics, Matt Chandler and Mike Zugschwert demonstrate how to create an atmospheric snowfall. With Matt working in 3ds Max, he shows us how to achieve this by using particle flow and a number of standard space warp modifiers, whilst Mike shows us how simple making snow can be with Maya particles, by demonstrating the use of nParticles with a volume axis field and a 3D fluid container.
In „the modeling of an old man’s head“ series talented artists have covered concept creation, detailing and all the necessary preparations for texturing and shading. This time around Rodrigue Pralier and Anto Juricic move on to the actual texturing and shading, and look at using Displacement maps and photographic referencing to create realistic skin, Rodrigue using 3ds Max and Anto using Maya.
Armored beasts series sadly came to a close last month, but it is replaced the void with an exciting new series on creating a submarine interior level for the Unreal Games Engine! Andrew Finch will guide us through this series using programs such as 3ds Max, Photoshop and UDK, and in chapter one he starts by looking at concept sketches, before moving on to building a "white box" version of the level.
What else you can find there:
- Interview with Paul Nelson
- Gallery og 10 of the Best 3D Artworks
- Guide to FX - Particles and Dynamics - Snow
- Building Droids - Repair Droid
- The Submarine Pen - Concept to White Box
- Character Production - Texturing and Shaders
- Making Of Baby Satyr - Project Overview by Nikita Veprikov
- Promotion of Digital Art Masters: V6 - Free book chapter
For purchase this issue, visit: 3D Creative MagazineTags: CAD design, making of, 3d portals, 3d comunity, 3d tutorials, visual effects, ZBrush, Maya, magazine, 3D creative