F12 release The Grove Release 3,Release 3 gets back to the core. Introducing new natural effects for greatly improved – and totally new – tree characters. Tree branches have many senses and matching r...read more
AAA Studio has released FurryBall 1.3, the latest update to its GPU-based renderer, improving render speed by up to 30%, and introducing a new scheme where people actively posting renders get to use t...read more
Metasequoia 4.5 (Ver4.5.5a) for OS X. Veteran Japanese hobbyist 3D modelling software Metasequoia has just been released for Mac. Developer tetraface’s recent 4.5 update makes Metasequoia available on...read more
Terragen VR Challange, $10,000 in prizes including Terragen 4! Enter the Terragen VR Challenge for a chance to win one of 10 copies of Terragen 4 Pro, up to $500 cash, and much more. ...read more
Starting March 24, 2016, the latest Nik Collection will be freely available to download: Analog Efex Pro, Color Efex Pro, Silver Efex Pro, Viveza, HDR Efex Pro, Sharpener Pro and Dfine....read more
The another issue of 3DCreative is already out with lots of creative content and brand new tutorials series. In this month’s magazine you can find a fantastic array of artwork from some of the top digital artists around today.
In next chapter of Arturo Garcia and Renato Gonzalez Aguilante’s Beginners Guide to Modeling Futuristic Vehicles tutorials they look specifically at texturing and shaders, both imparting some excellent tips on achieving that realistic futuristic render on your sci-fi vehicles.
Andrew Finch starts wrapping up his Unreal Games Engine tutorial series on creating a submarine pen, with the second-to-final instalment on applying particle effects and completing the final polish.
Brand new this month, is the first in a series of tutorials on Character Animation by Camilo Duarte Franco. He starts his series off with an excellent tutorial that gives an in-depth look at the basic human walk, and how to transfer those observations into your CG model.
Next in series on Speed Sculpting with ZBrush is a fascinating one-off tutorial by CG artist Daniel Bystedt. Daniel’s tutorial gives us some handy hints on creating a realistic sculpt and divulges some of those universal sculpting tricks that can be used to create features on any humanoid model.
In this month issue you can find:
For purchase this issue, visit: 3D Creative Magazine
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