Softimage 2014 Service Pack 1 is out

The latest service pack for Softimage 2014 includes 37 fixes. See the Readme file for a complete list of fixes. Find out more..

Save 50% on all Xfrog products

Xfrog gives 50% discount on all bundles. XfrogPlants are realistic, highly detailed, fully textured 3D trees, shrubs, and flowers, carefully modeled with Xfrog procedural software. This offer ia available until end of June. Find out more..

3 Art Tips from Professional Artists

Digital Arts put together 3D art advice from some big names in the design industry. Tips are really good so don`t hesitate and check on this in-depth look at these artistic pointers. Find out more..

Mainframe North releases Mash 2.0 for Maya

Mainframe North has updated Mash, its collection of nodes for creating motion graphics in Maya and turned it from a free download into a commercial product. Mash provides a selection of effector nodes that can be ‘daisy chained’ together to generate customisable effects. It can be controlled from both Maya’s Attribute and Node Editors. Find out more..

Another update of FurryBall 3 is released

FurryBall is the unique real-time GPU renderer in production quality with advanced rendering techniques, implemented directly into Maya.  New features in version 3.2.3 are Nvidia TITAN and 7xx series driver fix, New Wireframe layer and Trial Reset. Find out more..

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3D Creative #82 is out

Written by Administrator.

Created on Wednesday, 06 June 2012 04:49

modelingLast issue of 3D Creative is again full loaded of interesting tutorials. Amazing cover picture is created by Andrew Baker. In this issue you can find out more than how he creates his stunning images. 3D Creative brings an interview where he talks about how he found a home at Weta Digital or what it’s like working on one of the most eagerly anticipated films of year: The Hobbit.

This month you can see two fantastic artists tackle the unwrapping stage of the character production series, which focuses on the modeling of an old man’s head. Now they have covered the creation and the detailing of the head models, Rodrigue Pralier shows us how to prepare the model for texturing in 3ds Max, whilst Anto Juricic presents the same process in Maya.

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Digital-Tutors will tune June with 17 new tutorials

Written by Administrator.

Created on Sunday, 03 June 2012 20:18

modelingIt’s almost officially summer and Digital-Tutors is giving artists a great excuse to stay indoors to avoid the heat. With 17 new tutorials comes 77 hours of new training content, including training on software updates and incredible tips, tricks and techniques, there’s something for every artist this month. Here is list what you can expected in June.

 

 

 

 

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Blenderart Magazine issue #37 is out

Written by Administrator.

Created on Saturday, 02 June 2012 14:29

modelingNew issue of Blenderart Magazine, called “ Cool Tools”, is out.  From humble beginnings as “in house” software, Blender has grown into a powerful 3D tool with an ever growing number of cool features and tools sure to please any 3D enthusiast. In this issue you can take a look at some of the cool features of Blender and how to use them. You can download it when you follow link at the end of this article.

 

 

 

 

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3D Artist issue 42 is out

Written by Administrator.

Created on Sunday, 27 May 2012 16:00

modelingNew issue of 3D Artist magazine is already released and includes a wealth of tuition for 3ds Max, Maya, Blender, ZBrush and Houdini, plus inspiration from across the globe, you’ll find everything you need to improve your workflow, suss out new tools, and generally get to grips with the fast pace of the 3D industry.

Any animation student will understand the fear of a blank page when sitting down to create the next great concept. If you’re looking for tips to achieve perfect stylised characters, from concept to final render, then Teodoru Badiu’s step-by-step modo tutorial will be a blessing in an owl’s disguise!

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3D World #157 is out

Written by Administrator.

Created on Friday, 25 May 2012 17:43

modelingNew issue of 3D World magazine is coming out. With this new issue you can discover how ILM and Weta created digital heroes for Avengers Assemble. You can also follow Stuart Dearnaley how he use 3ds Max to animate ripples on the surface of a body of water created by falling raindrops. For game artist Antony Ward shows how to reduce the number of polys in models for game engines without compromising on quality. Softimage Certified Instructor Ola Madsen shows you how to create a realistic cloud of dust billowing behind a vehicle. In latest issue you can also find Nejc Polovsak’s Cinema 4D tutorial on creating an animated logo using PolyFX and other MoGraph Effectors.