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Blenderart Magazine issue #36 is out

Written by Administrator.

Created on Thursday, 05 April 2012 22:58

blender

It takes longer than usually we expected but after almost five month new issue of Blenderart Magazine is out. This first issue of this year is called “Odds n’ Ends”. Name is a very characteristic for the content that it offers. Because it is the time when many of us sit down and plan out cool new projects, or at least we should be doing that. No matter what Blender projects you have planned for this year, at some point you will need a variety of “Odds n’ Ends” to flesh it out. Which is why Blenderart Magazine has gathered a few ideas together to help you get started.

 

 

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3D Creative #80 is out

Written by Administrator.

Created on Tuesday, 03 April 2012 18:22

modeling

Already cover image show us, what we can expected from new issue of 3DCreative. Cover image presents an upcoming tutorial which topic is human busts. In this issue starts a project where you can compare two different technics how to create this stunning image. First Rodrigue Pralie will be showing us how to create this image using 3ds Max, while Anto Juricic will be showing us how to do the same using Maya. In this issue they get the ball rolling by showing us how to create our base model. 

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Creating Stylized Females in 3ds Max Tutorial by Digital-Tutors

Written by Administrator.

Created on Sunday, 18 March 2012 23:00

modelingDigital-Tutors presents a preview of their new april`stutorial in 3ds Max which is focused on Creating females. Throughout the tutorial members will learn essential tools and techniques needed to create a stylized female. It is full of tips for creating exaggerated proportions and features. Stylized characters as a whole can have their own sets of challenges but in this tutorial you’ll learn the essential techniques on how to overcome these types of challenges. This upcoming tutorial includes over eight hours of training. 

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Modeling Human Anatomy in 3ds Max - eBook

Written by Administrator.

Created on Saturday, 17 March 2012 23:00

modeling

When creating a model of a human character you have to know how you are going to produce accurate anatomy. As humans we spend a lot of time looking at people and for this reason we are all very talented at spotting mistakes, or anatomy that doesn’t quite look right. A good model can easily be spoiled by an incorrectly modeled feature, such as a hand, or an ear. In this eBook we will be shown how to model some of the tricky features that regularly cause artists problems, and hopefully awkward looking anatomy will be a thing of the past.

 

 

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Magazine CODE:FREE issue 4 is out

Written by Administrator.

Created on Saturday, 17 March 2012 11:27

modelingCODE:FREE is an open source and free software art magazine. On 73 pages you can find 52 artworks 1 painting-tutorial and 1 software review of the cool online-painting tool Harmony. Magazine is focused on open source softwares. This time we can find artwoks made by using Inkscape, GIMP, Krita, LibreOffice, Scribus, Alchemy, Mypaint and Blender. Whole contain is divided in following section to better comperating the artworks. There are vectorworks, paintings, Photoediting,  3D creation.