Archmodels vol. 130 is released

Archmodels vol. 130 is the first such a complete collection of fruit and vegetable 3D models, available on the market. Not only is it unique because of a number of models in the collection, but also because of its quality. Find out more..

Milan Suk releases BulletSOP 2.0 for Houdini

BulletSOP includes a number of advanced simulation features, including support for convex and compound hulls, geometry decomposition, instancing, and constraints, collision groups, point radius forces and object forces. Find out more..

Softimage 2014 Service Pack 1 is out

The latest service pack for Softimage 2014 includes 37 fixes. See the Readme file for a complete list of fixes. Find out more..

3 Art Tips from Professional Artists

Digital Arts put together 3D art advice from some big names in the design industry. Tips are really good so don`t hesitate and check on this in-depth look at these artistic pointers. Find out more..

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3D World #160 is out

Written by Administrator.

Created on Friday, 24 August 2012 18:35

modelingNew issue of 3D World magazine is coming out. With this new issue you can discover the secrets of Method Studio’s epic Halo 4 trailer. Specifically Benjamin Walsh reveals how Method Studios collaborated with agency TwoFifteen and production company MJZ to create a teaser worthy of the big screen for upcoming videogame Halo 4.

You can also find there how Antony Ward details the techniques and tricks he used to make his game-ready model of a ninja and how Jordan Walker reveals how to create a model in ZBrush and 3ds Max, and render it using mental ray.

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CGArena Magazine vol. 7 issue 4 is out

Written by Administrator.

Created on Thursday, 16 August 2012 05:00

modelingCGArena published the another issue of their CG magazine in this year covering August – September 2012. As usually the magazine is full of interesting articles covering the CG industry, interesting Making Of Maya, 3ds Max and Photoshop, tutorials and advices to the users. On 76 pages you will find interview with Francesco Corvino, an Italian concept designer and digital matte painter working in Hollywood at the Aaron Sims Company mainly on feature films. In this interview he is talking about his 3D workflow and his experiences and latest works. The magazine is free of charge and you can download it from the link below after you register to CG Arena.

 

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Allegorithmics Substance used in Battlestar Galactica Online

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Created on Thursday, 09 August 2012 08:48

Allegorithmics Substance used in Battlestar Galactica OnlineBigpoint - aworldwide leader in online games announced that their browser-based title Battlestar Galactica Online is the most successful game built atop the Unity 3D platform to incorporate Allegorithmic Substance technology. This cooperation brought enhanced experiences by creating in-game art that is optimized for each player’s individual computer. Since the launch in 2011, the game become the most popular Unity-based game to adopt Substance Bigpoint used Substance for creating a number of customizable character skins with dynamic levels of detail which were released in early 2012.

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NewTek launches LightWave 3D Group

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Created on Monday, 06 August 2012 18:46

LightWaveNewTek announced this week the creation of the LightWave 3D® Group, a division of NewTek. The new division will focus on delivering visualization and 3D products for a range of industries—from architecture, computer-aided design and product development to advertising, game development and feature films. NewTek also announced former NewTek VP and Head of 3D Development Rob Powers has been promoted to president of the LightWave 3D Group. Powers will leverage his extensive experience in the visual effects and film production industries to accelerate growth worldwide for the LightWave 3D Group with new product offerings, strategic partnerships, and targeted sales and marketing initiatives.

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3D Creative #84 is out

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Created on Monday, 06 August 2012 01:28

modelingLast issue of 3D Creative is again full loaded of interesting tutorials. Amazing cover picture is created by Oleg Nikolov. Oleg explains how his design concept for Bagpiper was influenced by Bulgarian folklore, while also covering how he used ZBrush extensively to model and pose his mystical character.

In this issue continues the fascinating FX, Particles and Dynamics series where industry professionals talk us through how to animate leaves falling from the tree. Matt Chandler is our instructor in 3ds Max while Mike Zugsschwert leads the way in Maya.

Building Droids series is an invaluable source of tips and tricks, and this month is no exception as Fábio M. Silva shows us how he turned a cool concept of a pleasure droid into a cool 3D model using 3ds Max. Fabio kindly shares his step-by-step approach to modeling the droid and talks us through how to create each part using simple modeling tools and TurboSmooth.