3D World #160 is out
New issue of 3D World magazine is coming out. With this new issue you can discover the secrets of Method Studio’s epic Halo 4 trailer. Specifically Benjamin Walsh reveals how Method Studios collaborated with agency TwoFifteen and production company MJZ to create a teaser worthy of the big screen for upcoming videogame Halo 4.
You can also find there how Antony Ward details the techniques and tricks he used to make his game-ready model of a ninja and how Jordan Walker reveals how to create a model in ZBrush and 3ds Max, and render it using mental ray.



Bigpoint - aworldwide leader in online games announced that their browser-based title Battlestar Galactica Online is the most successful game built atop the Unity 3D platform to incorporate Allegorithmic Substance technology. This cooperation brought enhanced experiences by creating in-game art that is optimized for each player’s individual computer. Since the launch in 2011, the game become the most popular Unity-based game to adopt Substance Bigpoint used Substance for creating a number of customizable character skins with dynamic levels of detail which were released in early 2012.
NewTek announced this week the creation of the LightWave 3D® Group, a division of NewTek. The new division will focus on delivering visualization and 3D products for a range of industries—from architecture, computer-aided design and product development to advertising, game development and feature films. NewTek also announced former NewTek VP and Head of 3D Development Rob Powers has been promoted to president of the LightWave 3D Group. Powers will leverage his extensive experience in the visual effects and film production industries to accelerate growth worldwide for the LightWave 3D Group with new product offerings, strategic partnerships, and targeted sales and marketing initiatives.