Archmodels vol. 130 is released

Archmodels vol. 130 is the first such a complete collection of fruit and vegetable 3D models, available on the market. Not only is it unique because of a number of models in the collection, but also because of its quality. Find out more..

Milan Suk releases BulletSOP 2.0 for Houdini

BulletSOP includes a number of advanced simulation features, including support for convex and compound hulls, geometry decomposition, instancing, and constraints, collision groups, point radius forces and object forces. Find out more..

Softimage 2014 Service Pack 1 is out

The latest service pack for Softimage 2014 includes 37 fixes. See the Readme file for a complete list of fixes. Find out more..

3 Art Tips from Professional Artists

Digital Arts put together 3D art advice from some big names in the design industry. Tips are really good so don`t hesitate and check on this in-depth look at these artistic pointers. Find out more..

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The Foundry presents its showreels

Written by Administrator.

Created on Thursday, 02 August 2012 17:34

modelingThe Foundry, has just released four reels that display commercial and non-commercial work created using software packages Nuke, Mari, Ocula and Katana. The Foundry produces a range of award-winning software solutions that facilitate ambitious visual effects across commercials, animation, episodic television and film. It is internationally renowned for its product design and its collaborative and open approach.

Now you can see two of them. Rest of these amazing showreels you can see on our Facebook.

 

 

 

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3D Artist issue 44 is out

Written by Administrator.

Created on Tuesday, 31 July 2012 19:28

modelingNew issue of 3D Artist magazine is already released. In this issue 3D Artist magazine team unmask the amazing VFX heroes behind Marvel movies at some of the top visual effects studios. This time magazine brings 50 tips by elite artists will get you on the way to achieving photorealism and also explores the 3D world with a guide to the hottest spots for 3D careers and education.

Magazine also discovers what’s new in the anticipated ZBrush 4R4 and how it’ll revolutionize the way you sculpt and teach us how to create high-end 3D images with Souverein’s in-depth Maya and Photoshop guide. And that is still not all.

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3D World #159 is out

Written by Administrator.

Created on Thursday, 19 July 2012 04:41

modelingNew issue of 3D World magazine is coming out. In new issue you can find the hottest trends changing the way you create 3D art. New issue helps you to bring your digital creations into the real world with Rob Redman’s guide to printing 3D models and Renee Dunlop visits the innovative studio to discover the techniques it uses for creating fluid effects.

Very interesting is an article about Pixar`s latest movie, Brave, which takes cloth simulation to the next level. Barbara Robertson talks to the team behind Pixar’s FizT technology.

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Render Rocket brings education rates to cloud-rendering

Written by Administrator.

Created on Wednesday, 18 July 2012 09:54

modelingRender Rocket is deeply committed to supporting education. They release a whole range of new tools and pricing to its online rendering solutions. These are specifically designed to ease the rendering burden on students and educational institutions. Renewable on a monthly basis, with a Class Manager module into the Mission Control Interface, Render Rocket LLC is discounting its pricing for educational accounts by as much as 83% off the standard rendering rate.

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3D Creative #83 is out

Written by Administrator.

Created on Sunday, 08 July 2012 08:41

modelingAlready cover image show us, what we can expected from new issue of 3DCreative. Cover image presents an another part of fantastic building droids series. This time Victoria Passariello shows us how to build an accurate 3D model of repair droid.

Continuing tutorial series covering FX, Particles and Dynamics, Matt Chandler and Mike Zugschwert demonstrate how to create an atmospheric snowfall. With Matt working in 3ds Max, he shows us how to achieve this by using particle flow and a number of standard space warp modifiers, whilst Mike shows us how simple making snow can be with Maya particles, by demonstrating the use of nParticles with a volume axis field and a 3D fluid container.