F12 release The Grove Release 3,Release 3 gets back to the core. Introducing new natural effects for greatly improved – and totally new – tree characters. Tree branches have many senses and matching r...read more
AAA Studio has released FurryBall 1.3, the latest update to its GPU-based renderer, improving render speed by up to 30%, and introducing a new scheme where people actively posting renders get to use t...read more
Metasequoia 4.5 (Ver4.5.5a) for OS X. Veteran Japanese hobbyist 3D modelling software Metasequoia has just been released for Mac. Developer tetraface’s recent 4.5 update makes Metasequoia available on...read more
Terragen VR Challange, $10,000 in prizes including Terragen 4! Enter the Terragen VR Challenge for a chance to win one of 10 copies of Terragen 4 Pro, up to $500 cash, and much more. ...read more
Starting March 24, 2016, the latest Nik Collection will be freely available to download: Analog Efex Pro, Color Efex Pro, Silver Efex Pro, Viveza, HDR Efex Pro, Sharpener Pro and Dfine....read more
The Blender Foundation has released Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver.
In addition to the new features, over 250 bugs that existed in previous releases have been fixed. Blender 2.66 is available now on Windows, Mac OS X, Linux and FreeBSD.
Features:
Dynamic Topology Sculpting - new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.
Rigid Body Simulation - The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. This results in a much simpler workflow and gives more control over the simulation.
Cycles Render - Initial support for hair rendering was added, with triangle strips, cylinder or bezier curve primitives.
Mesh Modeling - The Bevel tool supports bevelling individual vertices in addition to edges now, with one or more segments.
For more info visit: Blender
Tags: release candidates, Blender 2.66, 3d animation software, 3d modeling software, architectural visualization