E-on Software Announces Availability of LumenRT 4.1 Studio

E-on Software released a new version of LumenRT 4.1 Studio adding extended capabilities for large MicroStation models and Revit export. The new version adds several important improvements including; New animated water materials – ocean, sea, lake, pond; Export of point lights from Revit and more. Read more ...

Southpaw Technology releases Tactic 4.0

Southpaw Technology has updated Tactic, its recently open-sourced asset and project-management system. Version 4.0 of the software focuses on ease of pipeline integration, improving database connectivity, adding a new plugin architecture, and adding HTML5 theming to enable studios to skin Tactic to match in-house tools. Find out more..

CG Artist Reference: Drawing From Reference Improves Skill and Productivity

Drawing from reference of some type is highly encouraged when in art school, and really by all established artists.  Reference can be photographic or live, and when used properly it becomes a tool that enhances productivity and the skill of an artist. Find out more..

MODO 701 Service pack is out

Not long after releasing MODO 701 comes first service pack. It fixes many bugs, so really necessary to download it. Find out more..

FurryBall3 – price for EDU version is reduced

Edu licence has no limits, EDU user just agrees with non-commercial use ONLY. Iit is valid one YEAR and include ALL free updares, upgrades and LOWER PRIORITY support. One student can purchase only ONE licence. Multilicence is available only for School institutions. Price is 99€. Find out more..

  • 0
  • 1
  • 2
  • 3
  • 4
Print

Modelling a two stage Missile using 3ds max-Part 3

Written by Administrator.

Created on Thursday, 11 October 2012 14:54

Hits: 2332

Modelling a two stage Missile using 3ds max-Part 3

In this end part of the „two stage Missile“ tutorial  we will prepare our model for texturing and also create the textures using Photoshop. In the parts before „part1“ and „part2“ we were focusing on the model itself, we were able to model all the details and major parts of the missile and as well the electronics and release mechanism for the secondary missiles. Here we will start by adjusting the UVW coordinates to our model. At first we will focus on the main missile, by this we will apply and create a UVW map which at the end we will render and move to Photoshop. This „mask“ will be used to properly adjust the texture which we will be creating and also help us as a guide to place all the textures into the right place. After adjusting the UVWs and the materials IDs we will straight jump to Photoshop and start creating our textures. The first one will be the main missile were we use and combine different textures from real world planes and aircrafts and with some blending options and adjustment place these parts on the mask which we did before and so create a nice looking texture which can be easily applied to our model. Using the same methods we will also create the rest of the textures and also we will use already made parts from the textures before and so create a new texture very fast and without the end to create the repeating layers and fragments one more time.

After all jobs inside Photoshop will be done we will move back to 3ds Max and start to create and apply our materials. As the base materials i will use again our material library and adjust the materials to fit to our models. Using „multi-sub object“ material type we place all materials and textures on our model and move to the last part, the rendering. We will take advantage of light bouncing by creating a „light tent“ and so simulate real world environment by using Photometric lights. Together with the final render we will render also an Ambient & Occlusion map and do some postproduction in Photoshop. You can download the reference materials and as well watch the tutorial below and if you have any questions, just write us.

This tutorial is featuring a new way of streaming our videos which supports seeking of the video. This means that you can jump to any part of the video. You can slide to the next part using the "bullets" bellow the video. If you have any troubles, please tell us immediately.

Include:

  • Adjusting UVW map
  • Rendering the UVW mask
  • Creating textures using Photoshop
  • Combining different textures and methods
  • Using bleding options and layers
  • Creating materials
  • Adjusting lights using Photometric lights
  • Rendering using MentalRay

Time:

  • 02:30:00
Software used in the tutorial:
  • 3ds Max 2012
  • Photoshop
Play this video
Play this video
Play this video
Play this video
Frame

Tags: 3dsmax tutorial, 3d animation software, 3d modeling software, tutorial for 3dsmax, 3d software, 3ds max tutorial, photoshop tutorial, weapon modeling tutorial, two stage missle
Submit to DeliciousSubmit to DiggSubmit to FacebookSubmit to Google BookmarksSubmit to StumbleuponSubmit to TechnoratiSubmit to TwitterSubmit to LinkedIn
Attachments:
Access this URL (http://www.3d-sphere.com/3D.Tutorials/Weapons/Missile/Max.Files/max_files_part3.zip)max_files_part3.zip[Max Files]16026 Kb
Access this URL (http://www.3d-sphere.com/3D.Tutorials/Weapons/Missile/Textures/textures.zip)textures.zip[Textures]14485 Kb

Add comment


Security code
Refresh