3DCreative Issue 93 is out

modelingLast issue of 3D Creative is again full loaded of interesting tutorials. Amazing cover picture is created by Tudor Fat. In his in-depth and comprehensive tutorial he shows us how to create a wheeled alien figure. And this is also a start of brand new series on creating that perfect ZBrush alien.

In next chapter of six-part tutorial series in animation Camilo Duarte Franco talks us through creating a jump reference, blocking, and adding splines to his female character. Check out the excellent animated videos to see how those settings and parameters on the splines and blocks work out in CG animation.

Luciano Iurino gives us part two of his detailed and informative series on shaders. This issue, he focuses on applying and developing those more complex shaders to his control panel model in preparation for the final lighting chapter next month.

In the final chapter in our epic eight-part series, Modeling Vehicles for Beginners, Renato Gonzalez Aguilante and Arturo Garcia begin working on those all-important finishing touches. In 3ds Max, Arturo picks up post-production on his forest vehicle using V-Ray and the OpenEXR format, and Renato imports his finished passes from Maya into Photoshop to complete his own Maya-made forest vehicle.

In this month issue you can find:

  • Interview with Adam Fisher and Andy Bruning
  • Gallery of 10 of the Best 3D Artworks
  • Tutorial series
    • Beginners Guide to Modeling Futuristic Vehicles
    • Character Animation
    • Creating Realistic Shaders
    • ZBrush Aliens
  • Making Of The Japanese - Project Overview by Diego Querol
  • Promotion of Digital Art Masters: V7 - Free book chapter

For purchase this issue, visit: 3D Creative magazine

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