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3D Artist issue 51 is out

modelingLatest issue of 3D Artist magazine is already released. In latest issue you can find concept and build fantastical environments with our guide for 3ds Max, V-Ray and Photoshop. This issue also brings 6-step tutorial for Sculptris for everyone who wants to know more about digital sculpting.

With 3D Artist 51 you can improve your skills and does not matter which 3D software you actually use. For Blender users you can find a few cloth-modelling tips and tricks, Houdini freaks  can make a Masterclass tutorial on building and flooding scenes.

Blenderart Magazine issue #40 is out

New issue of Blenderart Magazine, called “3D Printing”, is out. Any project requires at least a bit of planning and research. And with a project slated to be 3d printed, the research part can be a showstopper if you don’t even know the right questions to ask. Blenderart Magazine crew have done the research for you and gathered up a seriously great selection of articles to inspire and inform you of the best practices and techniques to achieve great 3d printed results. So come explore the exciting world of 3d Printing.

 

 

 

3DCreative Issue 90 is out

modelingThe another issue of 3DCreative is already out with lots of creative content and brand new tutorials series. In this month’s magazine you can find a fantastic array of artwork from some of the top digital artists around today.

In next chapter of Arturo Garcia and Renato Gonzalez Aguilante’s Beginners Guide to Modeling Futuristic Vehicles tutorials they look specifically at texturing and shaders, both imparting some excellent tips on achieving that realistic futuristic render on your sci-fi vehicles.

3DCreative Issue 89 is out

modelingLast issue of 3D Creative is again full loaded of interesting tutorials. Amazing cover picture is created by Pedro Conti, who created this character for the short animation „One More Beer“.

Artists continue with the modeling of vehicles in this month’s chapter of our Beginner’s Guide to Modeling Vehicles series, where they have been using the 2D concept and technical drawings provided, to talk us through a step-by-step guide to turning this information into an accurate and exciting 3D model.  The series goes through halfway now and this month we see Renato Gonzalez Aguilante start the texturing process in Maya, whilst Arturo Garcia completes the modeling of his vehicle in 3ds Max.

3D Artist issue 50 is out

modelingLatest issue of 3D Artist magazine is already released.  This issue is focused on Design and create exosuits. In latest issue you can find out some helpful tips from Carlos Ortega on the initial steps of his stunning image ‘The Weeping Woman’.

In latest issue you can enhance your character creation workflow with our 6-page guide to creating realistic skin and scales in Zbrush. You can also find  how Pascal Blanche reveals the hidden secrets of his decade-old Mermaid character in our retrospective 'I made this' article or the secrets of Gnomon Studio`s  'UFO Over Santa Clarita' CG film – it looks good enough to make us 'believe'.

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