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3D Artist issue 45 is out

modelingLatest issue of 3D Artist magazine is already released. Issue 45 of 3D Artist contains two fantastic tutorials, In first one you can learn how to concept and build a unique battleship in ZBrush, and then take your skills to the next level using MARI with guide to texturing a stunning stealth plane (you’ll even find the model for free on the disc). MARI is used extensively in the industry to speed up texturing workflow for film and TV, so maybe these tricks should help you, if your dream is to work on the next blockbuster.

Each issue of 3D Artist is packed with content to help you become a better artist, including helpings of inspiration, tutorials, tips, advice and freebies. Take a look at this wall of artwork to get just a teeny taste of all that is awaiting you inside issue 45.

 

3D Creative #85 is out

modelingAlready cover image show us, what we can expected from new issue of 3DCreative. Cover image presents another part of fantastic building droids series. This time Andrei Szasz turns a concept for a recon droid into a 3D model using 3ds Max. Sharing his step-by-step approach to modeling the droid, he talks us through how to create each part using tools and simple techniques.

FX, Particles and Dynamics series has come to an end this month. In this issue industry professionals talk us through how to animate flocks of birds. Mike Zugschwert demonstrates this in Maya, while Matt Chandler shows us in 3ds Max.

3D World #160 is out

modelingNew issue of 3D World magazine is coming out. With this new issue you can discover the secrets of Method Studio’s epic Halo 4 trailer. Specifically Benjamin Walsh reveals how Method Studios collaborated with agency TwoFifteen and production company MJZ to create a teaser worthy of the big screen for upcoming videogame Halo 4.

You can also find there how Antony Ward details the techniques and tricks he used to make his game-ready model of a ninja and how Jordan Walker reveals how to create a model in ZBrush and 3ds Max, and render it using mental ray.

CGArena Magazine vol. 7 issue 4 is out

modelingCGArena published the another issue of their CG magazine in this year covering August – September 2012. As usually the magazine is full of interesting articles covering the CG industry, interesting Making Of Maya, 3ds Max and Photoshop, tutorials and advices to the users. On 76 pages you will find interview with Francesco Corvino, an Italian concept designer and digital matte painter working in Hollywood at the Aaron Sims Company mainly on feature films. In this interview he is talking about his 3D workflow and his experiences and latest works. The magazine is free of charge and you can download it from the link below after you register to CG Arena.

 

Allegorithmics Substance used in Battlestar Galactica Online

Allegorithmics Substance used in Battlestar Galactica OnlineBigpoint - aworldwide leader in online games announced that their browser-based title Battlestar Galactica Online is the most successful game built atop the Unity 3D platform to incorporate Allegorithmic Substance technology. This cooperation brought enhanced experiences by creating in-game art that is optimized for each player’s individual computer. Since the launch in 2011, the game become the most popular Unity-based game to adopt Substance Bigpoint used Substance for creating a number of customizable character skins with dynamic levels of detail which were released in early 2012.

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