Portals

Render Rocket brings education rates to cloud-rendering

modelingRender Rocket is deeply committed to supporting education. They release a whole range of new tools and pricing to its online rendering solutions. These are specifically designed to ease the rendering burden on students and educational institutions. Renewable on a monthly basis, with a Class Manager module into the Mission Control Interface, Render Rocket LLC is discounting its pricing for educational accounts by as much as 83% off the standard rendering rate.

3D Creative #83 is out

modelingAlready cover image show us, what we can expected from new issue of 3DCreative. Cover image presents an another part of fantastic building droids series. This time Victoria Passariello shows us how to build an accurate 3D model of repair droid.

Continuing tutorial series covering FX, Particles and Dynamics, Matt Chandler and Mike Zugschwert demonstrate how to create an atmospheric snowfall. With Matt working in 3ds Max, he shows us how to achieve this by using particle flow and a number of standard space warp modifiers, whilst Mike shows us how simple making snow can be with Maya particles, by demonstrating the use of nParticles with a volume axis field and a 3D fluid container.

3D World #158 is out

modelingNew issue of 3D World magazine is coming out. This issue discovers new sculpting techniques and tips for grooming hair with in-depth tutorial. You can also find out how The Moving Picture Company, Fuel VFX and Weta Digital helped director Ridley Scott follow a star map to a distant world for his long-awaited science-fiction film Prometheus. Moreover, this issue’s cover artist, Daniel Bystedt, shows you how to use FiberMesh in ZBrush to groom a fabulous furry character.

3D Artist issue 43 is out

modelingNew issue of 3D Artist magazine is already released and includes a wealth of tuition for ZBrush, Maya, 3ds Max, modo, Unity, Photoshop and more. You can find there everything what you need to improve your workflow. This issue brings a step-by-step tutorial by Rockstar North’s Jamie-lee Lloyd on how to sculpt an interpretation of one original monster busts of Carlos Huante, a Prometheus creature designer. This tutorial allows to discover how DynaMesh in ZBrush can remove topology constraints to create high-res creatures , and then if you fancy tackling a little creature design yourself, check out a double-whammy tutorial by two Ninja Theory artists on how to concept and create a desert-dwelling beast. With these guys, you’ll learn how to design for 3D and use ZBrush and Maya to bring your creature to life.

Luxion and GrabCAD launch the KeyShot Engine Rendering Challenge

modelingLuxion, maker of the KeyShot 3D rendering and animation software, was so pleased with its watch rendering challenge earlier this year that it’s decided to offer another opportunity for artists to win a license of KeyShot. There will be three winners what`s mean one for best rendering, one for best animation and one for best student rendering. This time the challenge is to Create the most stunning 3D rendering or animation of an engine, for any type of plane, train, boat, automobile or equipment.

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