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Dead bodies scene in White Out movie

Maya

Timothy Giovanni was asked for help by director of new UK movie, Lawrie Brewster. This job consists to design the shot sequencies which consisted of 10,000 or so dead bodies in snow covered piles.  In the modeling he must reflect, what an environment and wheather condition have done to skin of dead bodies. So for this details used a Zbrush, which allows to create  wrinkles, veins, pores. 

CGArena Magazine Vol. 6 Issue 3 is out

CGArenaCGArena published the third issue of their CG magazine in this year covering Jul – August 11. As usually the magazine is full of interesting articles covering the CG industry, interesting Making Of, tutorials and advices to the users. On almost 70 pages you will find interview with Patryk Habryn, a very talented and young CG artist from Poland where he is talking about his work and workflow in 2D and 3D. The magazine is free of charge and you can download it from the link below after you register to CG Arena.

Vector displacement in Mudbox

Displacement Mudbox3Dworldmag published a quick tutorial about using vector displacement in Mudbox for creating high detailed stamps in sculpting workflow. In the tutorial the author will guide you and explain how to use and create stamps and stencils with vector displacement map. Creating at first a regular displacement map as a starting point and after using two of possible methods in Mudbox to create displacement with the same topology as the source mesh.

3D Enviroment Competition

modeling Vue

E-on software with association with such as companies as Maxon, Google SketchUp, Pixologic, 3D Total, Ballistic Publishing, 3D World Magazine, CG Society, and Cornucopia3D announces the sixth edition of the "3D Environment Competition", designed to showcase the capabilities of 3D technology for CG environments. 

David Ridlen: How to speed and strengthen modelling workflows

modeling

It is not secret that modeling process is known for taking significant time. But it can`t be allways ture. David Ridlen, a professional 3D artist and animator of renowned titles including Sin City, Punisher: War Zone and Secretariat, explains how uses DAZ 3D content and tools to speed and strengthen modelling workflows. Throughout his nearly 15 years as a CG artist, Ridlen has utilized DAZ 3D tools and assets for multiple projects.

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