F12 release The Grove Release 3,Release 3 gets back to the core. Introducing new natural effects for greatly improved – and totally new – tree characters. Tree branches have many senses and matching r...read more
AAA Studio has released FurryBall 1.3, the latest update to its GPU-based renderer, improving render speed by up to 30%, and introducing a new scheme where people actively posting renders get to use t...read more
Metasequoia 4.5 (Ver4.5.5a) for OS X. Veteran Japanese hobbyist 3D modelling software Metasequoia has just been released for Mac. Developer tetraface’s recent 4.5 update makes Metasequoia available on...read more
Terragen VR Challange, $10,000 in prizes including Terragen 4! Enter the Terragen VR Challenge for a chance to win one of 10 copies of Terragen 4 Pro, up to $500 cash, and much more. ...read more
Starting March 24, 2016, the latest Nik Collection will be freely available to download: Analog Efex Pro, Color Efex Pro, Silver Efex Pro, Viveza, HDR Efex Pro, Sharpener Pro and Dfine....read more
There is a quite a lot of tutorials about modelling a chair or an armchair, I believe so, but I anyway decided to create this tutorial about modelling a leather chair in 3ds max. The tutorial could be compared to the tutorial about modelling the egg chair with the exception that this model is more difficult to do. The chair consists from the base, a second unit for legs and leather “pillows”. The last mentioned object is the most challenging in this part because creating or trying to create this kind of shapes without using any “z-whatever” additional software or plugin is difficult. However, I believe that the final result became good. The tutorial, as mentioned before, is about modelling a leather chair and all of this using a reference picture I found on the net. As by other tutorials where we are modelling an object according a reference we will start by placing our reference pictures inside 3ds Max environment. Because we was and we are modelling in real world scale we have to set-up our environment to corresponding units and replace the standard generic units with something we used before, in our case European metric units. After everything is in place we will start modelling the base of the chair using the poly-modelling technique. In short, we will use a base object which we transform using the tools available inside 3ds max to the shape we want to. The decision of the initial primitive shape is up to us but we should try to choose something which is similar to the final shape we want to. Using every kind of hocus pocus we will model the base shape, the second object and as well the leather pillows using only tools available inside 3ds max.