F12 release The Grove Release 3,Release 3 gets back to the core. Introducing new natural effects for greatly improved – and totally new – tree characters. Tree branches have many senses and matching r...read more
AAA Studio has released FurryBall 1.3, the latest update to its GPU-based renderer, improving render speed by up to 30%, and introducing a new scheme where people actively posting renders get to use t...read more
Metasequoia 4.5 (Ver4.5.5a) for OS X. Veteran Japanese hobbyist 3D modelling software Metasequoia has just been released for Mac. Developer tetraface’s recent 4.5 update makes Metasequoia available on...read more
Terragen VR Challange, $10,000 in prizes including Terragen 4! Enter the Terragen VR Challenge for a chance to win one of 10 copies of Terragen 4 Pro, up to $500 cash, and much more. ...read more
Starting March 24, 2016, the latest Nik Collection will be freely available to download: Analog Efex Pro, Color Efex Pro, Silver Efex Pro, Viveza, HDR Efex Pro, Sharpener Pro and Dfine....read more
This is the first 3ds Max video tutorial in this news section called Medieval where i would like to show you how to model swords, shields, siege weapons and other from this age. Even that Roman don’t belong there i decided to anyway do these. We will go through modeling using a reference picture from a primitive cylinder in 3ds Max and shape it using editable poly to the sword on the reference. Using similar technique we will make the shield and after with few steps the javelin. Using subdivision we will achieve smooth and without failure our models.
At the end i will show you how to make materials and render for these objects and set up the lightning in 3ds Max. After we will render Ambient and Z-Depth map for Lens Blur and do some postproduction in Photoshop.
![]() ![]() | [3DsMax files] | 2718 kB |
![]() ![]() | [Textures] | 10925 kB |