F12 release The Grove Release 3,Release 3 gets back to the core. Introducing new natural effects for greatly improved – and totally new – tree characters. Tree branches have many senses and matching r...read more
AAA Studio has released FurryBall 1.3, the latest update to its GPU-based renderer, improving render speed by up to 30%, and introducing a new scheme where people actively posting renders get to use t...read more
Metasequoia 4.5 (Ver4.5.5a) for OS X. Veteran Japanese hobbyist 3D modelling software Metasequoia has just been released for Mac. Developer tetraface’s recent 4.5 update makes Metasequoia available on...read more
Terragen VR Challange, $10,000 in prizes including Terragen 4! Enter the Terragen VR Challenge for a chance to win one of 10 copies of Terragen 4 Pro, up to $500 cash, and much more. ...read more
Starting March 24, 2016, the latest Nik Collection will be freely available to download: Analog Efex Pro, Color Efex Pro, Silver Efex Pro, Viveza, HDR Efex Pro, Sharpener Pro and Dfine....read more
This section had to have a logical appearance. So, I drew a detailed modelling system where the arm could easily move within the joint section. After coming to the elbow section, I had to pay attention and model joint locations that would make it easy for picture posing. (Picture 14.2).
After completing the shoulder section, I preferred to insert guns where the hands are located. I examined many gun models and also designed many during my research but didn't like any of them. Finally, I was inspired by the guns used for the "Ironhide" Trasformer model. With this, I completed the guns section for my model. (Picture 15 and Picture 16) .
Now this is the final section of my model. As I prepared the leg section, I examined many reference models separately. After this, I completed the model by incorporating my own interpretation. One of the models that I examined as a reference was the Optimus Prime character. (Picture 17)
While I modelled the legs, again, I planned section by section. Firstly, I set up the structure that would connect the legs with the body. I used the (Biped) leg section, which I had initially placed in the bone system, as a reference for dimensioning and then started modelling. In general, I modelled the leg section's base in 3 parts. First I modelled the upper leg. Then I moved on to the knee, which is a joint. After completing the modelling here, I modelled the feet and completed the base. The reason I modelled each part separately was to give my ElectroBot model the opportunity to pose for pictures and not come across any problems during animation.
If I hadn't drawn these separately, I wouldn't have been able to give any posing opportunities for my model. After completing the external skeleton, I drew the all of the internal features in detail. You can see details of this section in the visuals below. Picture 18 and Picture 19.
After very pleasant 2.5 month duration, filled with patience and determination, I finally completed my model. With great excitement and curiosity, I activated it and conducted a render test. I wanted to share with you the notes that I took while modelling such an extensive and fun project. If you have any questions on Sait Bakirci contact him using the information bellow;