In this tutorial we will continue modelling the next object for our interior creating a leather sofa for the living room. First we will set-up the initial scene inside Autodesk 3ds Max and place a plane which would hold our reference Picture according which we will model. Even though the reference picture is small it will provide us enough guidance for the size and scale of the sofa. Starting creating a plane which will be our initial shape we will slowly adjust and create the first rough shape of the sofa with respect on his details. Using poly-modelling technique and using the advantage of hard surface modelling we will create a low-poly sofa with all details and object we will see on the reference.
Ending the modelling part i will create a pillow and place it on the sofa to create a better look of the model itself. We will use the 3D-Sphere material library which you can download from the menu on the left side of 3D-Sphere and apply to our model a leather material made only from shaders found in 3ds Max. For rendering i will use Photometric Lights and MentalRay for realistic looking result. At the end together with the final render we will render also an Ambient & Occlusion map and do some postproduction in Photoshop. You can watch the tutorial below and if you have any questions, just write us.
- Modelling using a reference
- Modelling using hard surface technique
- Using poly-modelling technique
- Using editable poly to add details
- Smoothing the object using subdivision
- Materials using Arch&Design
- Lightning using MR Photometric Lights
- Rendering, Ambient & Occlusion
- Postproduction in Photoshop
- 3ds Max 2012
- Photoshop (optional)