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Featured

Advanced Car Rigging in 3ds Max by Digital-Tutors

3dsmax modeling

Digital-Tutors present sneak peek at the new batch of Creative Development courses being finalized in the new training pipeline. It is a preview of an upcoming tutorial for Autodesk 3dsmax called Advanced Car Rigging in 3ds Max with Steve Jones. This 3ds Max tutorial takes an in-depth look into how to create an animation rig with automatic controls for cars and vehicles – covering both the creation and implementation of a car rig using 3ds Max. 

Read more: Advanced Car Rigging in 3ds Max by Digital-Tutors
Featured

Free chapter from Digital Art Master vol. 6

modeling

With Digital Art Masters: Volume 6 you can discover how the finest 2D and 3D artist created some of the most innovative digital art in the world. More than a gallery book, Digital Art Masters: Volume 6 takes readers behind the scenes with breakdowns of the techniques and tricks the artists employed to create their stunning imagery. Inspirational and instructive, this is more than just a gallery or coffee table book; this is a timeless resource for any digital artist. 3DTotal is giving away a sample chapter of eight pages from the book and you can download it, for FREE! 

Read more: Free chapter from Digital Art Master vol. 6
Featured

Sapphire v6 is out

modeling

GenArt releases the newest version of Sapphire to include support for Apple Final Cut Pro 7, The Foundry Nuke, Sony Vegas, and other open effects (OFX) systems.  With this release, Sapphire v6 is available on all major editing systems to give editors, motion graphic artists, and compositors the flexibility to create high-quality visual effects for their projects in less time.  The GenArts SolutionTM now powers Sapphire across all platforms to deliver the optimum combination of high-quality effects, contemporary VFX looks, and professional expertise in a single solution.

 

 

Read more: Sapphire v6 is out
Featured

4 New Blender Features

blender

4 new blender features were added to trunk. Most of Blender users have probably heard rumors of these features for a while, but now they are finally available to play with. These features are significant andopen the new ways in using Blender in the future.

Cycles- New improved rendering engine, more realistic renders

Cycles is a completely new way of rendering in Blender that produces far superior results to the outdated internal renderer. Bounce lighting, caustics and glass are now available as standard without any messing around. Cycles will eventually replace the internal rendering engine, becoming the standard that every Blender user will soon use.

Read more: 4 New Blender Features
Featured

Preview of Creating Game Characters with ZBrush and TopoGun Tutorial by Digital-Tutors

modeling

Digital-Tutors revealed a preview of an upcoming training called „Creating Game Characters with ZBrush and TopoGun Tutorial“. It is their first tutorial covering TopoGun – a powerful topology tool used in the character creation workflow. It teaches you how to use ZBrush and TopoGun to convert a high resolution character into a lower resolution game-type model. Sculpting applications are great for creating highly-detailed models, but to be able to rig, animate or integrate these models into a game engine, artists first have to convert the model to a much lower resolution. TopoGun is a great tool for taking detailed meshes and allowing us to very intuitively redraw this new topology. 

Read more: Preview of Creating Game Characters with ZBrush and TopoGun Tutorial by Digital-Tutors
  1. Filter Forge 3.0 is out
  2. Luxion Releases KeyShot® 3
  3. 3D-Coat 3.7 is released
  4. ARM Reveals 8-Core GPU For Superphones

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