Blender 2.66 is released

modelingThe Blender Foundation has released Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display.  Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver.

In addition to the new features, over 250 bugs that existed in previous releases have been fixed. Blender 2.66 is available now on Windows, Mac OS X, Linux and FreeBSD.

 

 

Features:

Dynamic Topology Sculpting - new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

Rigid Body Simulation - The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. This results in a much simpler workflow and gives more control over the simulation.

Cycles Render - Initial support for hair rendering was added, with triangle strips, cylinder or bezier curve primitives.

Mesh Modeling - The Bevel tool supports bevelling individual vertices in addition to edges now, with one or more segments.

 

 

For more info visit: Blender

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