Making of Elektrobot by Sait Bakırcı - page2

Stage 2. Modelling the Body

Now, let's model the body. As I mentioned earlier, I wanted my model to have a warrior-like look. This is why I used the Megatron model as a reference.  (Picture 9).

I modelled the body in two stages: (1) the surface of the body and (2) the internal structure of the body. The reason I followed a two-stage modelling procedure was so that I could animate the model later on. I had to calculate the coordination between all parts.

1.1   Body Stage 1: First let's model the surface of the body where we will start with the rough body where we can model according to its anatomy. We need to add a bone structure to the picture as a reference (Biped). The reason we add a bone structure is to prevent future problems when we integrate all of the parts in later stages. After we have added the bone structure, we choose "Freeze Selection" (You can reach Freeze Selection from the menu when you right click on the mouse). Once again, I improvised when I constructed the model's body. Also, I tried to design my model according to the inner structure as well. We need to model as a whole and we need to do this by calculating the next step. After completing these calculations, I completed the modelling of the surface body. (Picture 10).

1.2   Body Stage 2: Now let's model the internal structure of the body. Before I started to model this section, I had to do the next set of calculations. This section is much more difficult than the others because after this section, you have to integrate the Head and Arms and Legs so that they are suitable for animation. This means that in the next steps, you need to pay close attention to these 3 stages. If we don't pay attention, later on down the line, when parts are animated from other sections, the synchronization at the connection points may not match and the model will lose its aesthetics.

Before I started modelling, I had to do some extra research to create the internal structure. I examined motor structures via Google.com and studied the integration between these parts.  Based on this information, I started working on my model and used the visual below as an example. Also, I used the model's curves and anatomy as a reference but completed my model using my imagination.   (Picture 11).

As you can see in the picture below, I am almost done with the body details. Assuming that it is done, I completed the body section. To check my work, I connected the sections of Stage 1 and Stage 2 and completed the body. (Picture 12)

Stage 3 Modelling the Arms and Legs

3.1.   Modelling the Arm Section

Now it's time to prepare the arms for my model. For my model to have a warrior figure, I started to model the arms in detail. The arms are completely the product of improvisation and my own imagination. I wanted the arms to have an aesthetic model so I modelled the basic sections of the base of the arm until the elbow.  (Picture 13).

Between the shoulder and elbow, I generally used a structure that had corrugated parts. As you can see from the picture, the joint section somewhat resembles the structure of a muscle.  (Picture 14.1).

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