In this video tutorial for Autodesk 3ds Max i will show you how to model a tire rim. We will start by placing a reference picture inside 3ds Max environment and creating a cylinder like a primitive from which we will start to model. Step by step using poly-modeling technique we will create the details and holes on the middle part of the rim and moving to the outer shape. At last we will connect them together and apply subdivision for a smooth end result.
Next we will set up the Photometric lights and materials for the rim and use Mental Ray for the final render. A quick gallery from the tutorial, download links and the tutorial you can find at the bottom of this article. If you like the tutorial, want to suggest something or post your work, leave a comment on the forum.
- Modeling using a reference
- Modeling using a primitive
- Shaping the rim using poly-modeling technique
- Using our material library for materials
- Using Photometric lights
- Rendering using Mental Ray
- 3ds Max 2012