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There is a quite a lot of tutorials about modelling a chair or an armchair, I believe so, but I anyway decided to create this tutorial about modelling a leather chair in 3ds max. The tutorial could be compared to the tutorial about modelling the egg chair with the exception that this model is more difficult to do. The chair consists from the base, a second unit for legs and leather “pillows”. The last mentioned object is the most challenging in this part because creating or trying to create this kind of shapes without using any “z-whatever” additional software or plugin is difficult. However, I believe that the final result became good. The tutorial, as mentioned before, is about modelling a leather chair and all of this using a reference picture I found on the net. As by other tutorials where we are modelling an object according a reference we will start by placing our reference pictures inside 3ds Max environment. Because we was and we are modelling in real world scale we have to set-up our environment to corresponding units and replace the standard generic units with something we used before, in our case European metric units. After everything is in place we will start modelling the base of the chair using the poly-modelling technique. In short, we will use a base object which we transform using the tools available inside 3ds max to the shape we want to. The decision of the initial primitive shape is up to us but we should try to choose something which is similar to the final shape we want to. Using every kind of hocus pocus we will model the base shape, the second object and as well the leather pillows using only tools available inside 3ds max.



In this tutorial we will continue modelling the next object for our interior creating a leather sofa for the living room. First we will set-up the initial scene inside Autodesk 3ds Max and place a plane which would hold our reference Picture according which we will model. Even though the reference picture is small it will provide us enough guidance for the size and scale of the sofa. Starting creating a plane which will be our initial shape we will slowly adjust and create the first rough shape of the sofa with respect on his details. Using poly-modelling technique and using the advantage of hard surface modelling we will create a low-poly sofa with all details and object we will see on the reference.