In this tutorial we would like to show you some advanced techniques by modeling three firelighters, each from different kind using poly modeling technique in 3ds Max. We focus on the basic shape and got deeper by manipulating vertex and edges using poly modeling. After we will create a basic scene, materials in Mental Ray and lighting which we will use by the final render. At final we will get in touch with some post production Photoshop.
A quick gallery from the tutorial,download links and the tutorial you can find at the bottom of this article. If you like the tutorial, want to suggest something or post your work, leave a comment on the forum.
- Modeling three different kind of firelighters
- Using poly modeling technique from a primitive
- Advanced manipulating with vertex, edges by creating the details
- Basic materials in Mental Ray
- Basic lightning and render settings in Mental Ray
- Post production in Photoshop
- 3ds Max 2012
- Photoshop (optional)