Book: Blender 2.5 Hotshot

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Blender 2.5 Hotshot will show you how powerful and capable Blender 3D is when you exploit its full potential. This book will show you all from basic tasks to most difficult. You will start by covering all the steps involved in producing a complete image from scratch by working on a scene of a starship; then we'll go into working with blueprints by creating an aircraft scene and a car model. Next you will use the video editor by creating a professional looking demo-reel followed by the game engine to create an interactive first person architectural walkthrough. 

Blender 2.5 Hotshot is also focused on how to create very nice materials, including multi-layered textures or setting lighting. This book is also useful if you are a user of any other 3D package wanting to get up and running fast with Blender 3D.


What you will learn from this book :

- Complex shading techniques, including the usage of the material's node system.

- Combine computer generated images with live footage using compositing techniques.

- Basic methodology for creating an armature, setting it up, skinning a model and animating it.

- Useful tools, along with some tips and tricks for architectural rendering.

- Smart and powerful usage of procedural textures.

- Improve the final result of your renders with the compositing system.

- Set up configuration and code for the Blender Game Engine, such as logic bricks and Python scripts.

- Reuse data from external .blend files by means of the library system.

 

 

Video is detailing the projects included in the book:

 

Source: Blendernation

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