PhysX FluidMark 1.4.0 released

PhysX nvidia benchmarkNew version of benchmarking and testing tool FluidMark 1.4.0 has been released. FluidMark is a fluid simulation benchmark based on NVIDIA PhysX engine. For liquid simulation it uses the SPH (Smoothed Particle Hydrodynamics) method where interparticle forces are considered. FluidMark support both CPU and GPU PhysX and in CPU mode, multi-core CPUs are supported. FluidMark uses an OpenGL 2 renderer for drawing the 3D scene. In the new version was updated the PhysX engine on which is FluidMark based to version 2.8.4.6.

The new version is featuring a simplified GUI, better multicore CPU support which is managed through the multithreaded PhysX checkboxand also two new benchmarks presets:

 

- Preset:1080: with this preset, the settings are the following: 1920×1080 fullscreen, duration of 60 sec, 60000 particles, heavy additional graphics load and multithreaded PhysX synchronized on the rendering.

- Preset:720: with this preset, the settings are the following: 1280×720 fullscreen, duration of 60 sec, 30000 particles, moderate additional graphics load and multithreaded PhysX synchronized on the rendering.

 

FluidMark 1.4.0 changelog

  1. New: added two benchmark presets (1080 and 720).
  2. New: PhysX built-in CPU multicore option added.
  3. New: score submission with oZone3D.Net account.
  4. Update: the additional graphics load option covers now the whole screen and not only the upper-right corner.
  5. Update: revamp of the main startup dialog box (now a bit simpler to use).
  6. Update: compiled with PhysX SDK 2.8.4.6.
  7. Bugfix: fixed a nasty deadlock that hung FluidMark sometimes at the end the tests.

Source and full article: Geek3d

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