FurryBall 4 Final release

FurryBall 4 Final releaseArt And Animation studio released the final version of their GPU based renderer FurryBall 4. FurryBall is a unique real-time GPU based renderer with advanced rendering techniques which can be directly implemented into Autodesk Maya and 3ds Max featuring network rendering, standalone renderer and multi GPU support. GPU based render engines are the future of rendering and comparing to CPU based renderers consume less power and are faster. FurryBall uniquely combines raytracing with rasterisation and can be used like UNBIASED renderer for realistic results and also like BIASED renderer for fast cartoon like rendering, previz and animations.  FurryBall 4 has OptiX™ Physically-based full global illumination and supports unbiased and as well biased techniques.  From this moment FurryBall not only offers high quality rendering but a complex studio solution. The new version is featuring Multi-GPU support where only nVidia GPUs are supported for unbiased rendering and AMD/ATI/INTEL GPUs can be used for biased rendering. Also, various new FurryBall materials, Maya materials and rendering options where added to expand the possibilities of this fabulous renderer. Comparing to FurryBall 3, a new approach for the trial version was started.

From now the trail versions is replaced with a free version with a less visible watermark. This version never expires, the only limitation is that after one month of use you are limited to 3 hours per day.
 


Best GPU for FurryBall:

 

  • Raytyracing features are available ONLY on NVIDA cards
  • The most important for rendering is GPU memory
  • We recomending 2 GB for Raytracing like minimum
  • Optimal GPU is NVIDIA GTX Titan with 6 GB memory
  • You can use MULTIPLE GPUs - Multi-GPU is supported!

Whats new:

 

  • 3DS Max Plugin (2013, 2014) & Maya Plugin (2011, 2012, 2013, 2014)
  • Full Multi-GPU support - unlimited number of cards
  • CUDA OptiX
  • Biased and Unbiased rendering
  • UNLIMITED Output resolution
  • Full Raytrace (NVIDIA Only)
  • Gamma correction
  • Camera move acceleration

 

 

  • Tile rendering - unlimited output resolution
  • New FurryBall material
  • New FurryBall carpaint  
  • Maya lambert, blinn, phong, phong E, anisotropic, Ramp
  • Raytraced refractions, reflections
  • Physically-based full global illumination
  • (Nvidia Only)
  • Image based lighting - HDR support
  • Unlimited light bounces
  • Raytraced refraction and reflections
  • Brute force pathtracing
  • Standalone version
  • Export your scene with animation to file sequence
  • Render WITHOUT Max or Maya (faster, less memory)
  • Network rendering
  • Render remotely over network on GPU render server
  • Realtime Renderfarm
  • NUKE realtime rendering (Maya only)
  • From FurryBall to NUKE in realtime
  • Automatic NUKE script builder
  • Realtime refresh
  • Lighting and Shading
  • Raytraced and depth map shadows
  • Indirect lighting - raytraced
  • Image based lighting, HDR support


More information at: FurryBall

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