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FurryBall 2.2 released

renderer

FurryBall is unique real-time GPU renderer in production quality implemented directly into maya. You can see your render in real-time hairs, Maya Fluids, with bumpmaps, textures, soft shadows, reflections and refractions, ambient occlusion and colour bleeding, depth of field and many other features directly in Maya viewport. This new version contains e.g. instancer support or textures analysis - saves memory by loading only necessary texture mip-map levels and much more.

 

 

Full list of changes:

- Environment fog

- Textures analysis

- Manual near plane setting for shadows

- Features selection in reflections

- Previous frame geometry saving for Motion Blur (frame before first with render to file)

- Dropoff for XYZ gradients in fluids

- Phase function evaluation in fluids

- Newest driver crashes fixed (both NVIDIA and AMD/ATI)

- Enhanced SSAO quality

- Instancer support

 

More informations you`ll find here: FurryBall