FurryBall 3.0 is released

rendererAAA Studio has released FurryBall 3.0, a major update to its GPU-based Maya renderer. FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. You can see your render in real-time hairs, Maya Fluids, with bump-maps, textures, soft shadows, reflections and refractions, ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. FurryBall is about 30-300x TIMES faster than CPU renderers on a regular Graphics card. 

New features include area lights, indirect lighting from spot lights, support for light-emitting meshes; new Car Paint, Cartoon and Anisotropic materials; and support for Maya particles, including shadow casting.

 

 

New features in version 3.0

  • Indirect lighting for spot lights
  • Area lights
  • Object light emission for any mesh in scene
  • Support for all 2D Maya textures (including procedural!)
  • Particles - support for Maya particles with real shadows
  • Maya 2013 support
  • Car Paint material
  • Cartoon material
  • Anisotropic material
  • Integration of FurryBall as renderer
  • Realistic reflections and refractions
  • Numerous stability fixes and enhancements

 

For more info visit: FurryBall

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