Renderers

One day till Atrium Designer release

3ds Max

Lumatix is the vision of calculating dynamic global lighting in genuine real time – fully interactively and in very high quality. The Atrium Core™ technology developed in collaboration with the University of Erlangen-Nuremberg is high-tech research you can sense – and apply directly in your daily processes. Lumatix Atrium Designer provides real-time rendering directly in the design application Autodesk® 3ds Max Viewport. 

Be a part of Chaos Group Demo Reel

3ds Max

Chaos Group offers a posibility to join to Chaos Group Demo Reel and show your talent in 3D modeling. You can submit your feature film, vfx, commercial, animations and games projects, which was done with V-Ray for 3ds Max and V-Ray for Maya. The Demo Reel will be distinguished in 3 main parts covering the following industries: Automotive Design, Feature Film & VFX, and Architectural Design. 

Indigo Renderer 3.0 is out

indigo renderer

Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

Flicker free animation using V-Ray

Rendering, V-Ray

James Cutler in new article in 3D World Magazine detaily describes what is the most reason of flicker, which is resulted when you render an animation using indirect illumination methods. He show, why this is happening and how do avoid. He brings rendering workflow, which teaches ushow to properly model the objects.

Mitsuba Renderer 0.2.1 Released

Rendering

In last week was Misuba Renderer updated. New updated contains many improvements. One of the major improvement is complete redesign of the participating medium layer in Mitsuba. Previous version could only support a single medium per scene, new one handles an arbitrary amount of media, which can be “attached” to various surfaces in the scene.

 

 

 

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