The third part of the tutorial „Roman sword, shield and javelin in 3DsMax“ was updated. We changed the way of the materials and final render to be more realistic using Mental Ray lights and post production in Photoshop. Now the tutorial is 25min longer and we explain there how to achieve a nice looing render with using 3DsMax and Photoshop by rendering an ambient map and Z-Depth map. After this point all new tutorials would have better rendering solutions and also more Photoshop work.
We hope that this change is again a step forward for us. You can download the tutorial or just the last part from: Roman sword, shield and javelin in 3DsMax.
3D-Sphere Administrators