Avoid rubbery look of cartoon characters in 3ds Max

3ds Max

When skinning a limb such as an arm or leg, you can frequently get a bendy or rubber effect. Unless you’re creating a cartoon character, this look is usually undesirable. Magazine 3DWorld brings a quick tutorial how to create a better crease on a limb joint in 3ds Max to avoid this rubber effect. 

So if you want to avoid the rubbery look of cartoon characters for a more human appearance then follow instructions in link bellow.

 

Source: 3D World magazine

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