F12 release The Grove Release 3,Release 3 gets back to the core. Introducing new natural effects for greatly improved – and totally new – tree characters. Tree branches have many senses and matching r...read more
AAA Studio has released FurryBall 1.3, the latest update to its GPU-based renderer, improving render speed by up to 30%, and introducing a new scheme where people actively posting renders get to use t...read more
Metasequoia 4.5 (Ver4.5.5a) for OS X. Veteran Japanese hobbyist 3D modelling software Metasequoia has just been released for Mac. Developer tetraface’s recent 4.5 update makes Metasequoia available on...read more
Terragen VR Challange, $10,000 in prizes including Terragen 4! Enter the Terragen VR Challenge for a chance to win one of 10 copies of Terragen 4 Pro, up to $500 cash, and much more. ...read more
Starting March 24, 2016, the latest Nik Collection will be freely available to download: Analog Efex Pro, Color Efex Pro, Silver Efex Pro, Viveza, HDR Efex Pro, Sharpener Pro and Dfine....read more
Recent update for Fallout 4, 1.3 Beta update (available through Steam on PC), next to various bug fixes, adds several new graphic features including – HBAO+ ambient occlusion and, surprisingly, physically simulated debris effects from bullet impacts, exclusive to NVIDIA GPUs. The new debris effects are surprisingly not based and are not using any portions of PhysX SDK, like many other GPU PhysX games, but completely based on the new NVIDIA FLEX solver. PhysX FleX (NVIDIA FleX) is the new GPU accelerated particle-based physics simulation library. The core idea of FleX is that every object is represented as a system of particles connected by constraints. Such unified representation allows efficient modeling of many different materials and natural interaction between elements of different types, for example, two-way coupling between rigid bodies and fluids, or fluids and soft bodies. Because FleX is not designed to build gameplay affecting physics, It is recommended to use FleX in conjunction with a traditional rigid-body physics engine, such as PhysX SDK (PhysX SDK 3.4 will feature native FleX integration).