Enviroment Modeling for Games

Maya

The Gnomon Workshop announces the release of Enviroment Modeling for Games, tutorial from 3D Artist, Nate Stephens, which is currently working at Sony Santa Monica as a Lead Enviroment Artist. Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art in Maya. He will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.

 

 

Content of DVD:

- Concept Art

- Scene Blockout

- Translation Tools

- Modeling Tools

- Modeling with Curves

- Proxy Modeling

- Selection Tools

- Modeling from Concept, Part 1

- Modeling from Concept, Part 2

- Modeling from Concept, Part 3

- Modeling from Concept, Part 4

- Modeling Cleanup

- High Poly Detail

- Conclusion

 

Source and original article: The Gnomon Workshop

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