Making of "Monk"

modeling

Zoltán Mányi published on 3DTotal his new making of called „Monk“. Inspiration for this artwork found Zoltán in mediaval mytology. This model started as a sketch in a program called Alchemy and continued with sculpting in Zbrush, where he focused on the silhouette of the model rather than the inner detail. In this part of tutorial he explained what he did when he begun sculpting face and armor. After that he very detailed showed us his workflow by texturing. in this tutorial he used 3ds max, ZBrush and  Photoshop. 

The gallery bellow shows few pictures of his „Monk“ and the progress by making it.

 

 

Source a full article: 3D Total

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