Making of "Rosso"

3dsmax

In this making of Alfa Smyrna explains the way in which he created his „Rosso“.  This tutorial is really huge a very detailed. Alfa begun this making of with explaining how to correct adjust  your software. Specially Alfa focused on calibrating to gamma space. Modeling is quiet dificult. All the elements in the scene were modeled through basic poly modeling tools: connect, extrude, chamfer, move, weld etc., except the floor, ceiling and curtains. All the books were modeled, textured one-by-one and placed manually. 

In fact, this was the most time-consuming modeling stage of the scene although. In the next part is explained what is importnant to do when you want to texture and render this scene. This whole tutorial is made in 3ds Max and V-Ray. The gallery bellow shows few pictures of „Rosso“ and the progress by making it.

 

Source and full article: 3DTotal

 

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